bool autocvar_g_balance_teams;
bool autocvar_g_balance_teams_prevent_imbalance;
+string autocvar_g_forced_team_otherwise;
+
bool lockteams;
+.int team_forced; // can be a team number to force a team, or 0 for default action, or -1 for forced spectator
+
// ========================== Global teams API ================================
+void Team_InitTeams();
+
/// \brief Returns the global team entity at the given index.
/// \param[in] index Index of the team.
/// \return Global team entity at the given index.
/// \param[in] number Number of players to set.
void Team_SetNumberOfAlivePlayers(entity team_ent, int number);
+/// \brief Returns the winner team.
+/// \return Winner team or 0 if 2 or more teams have alive players or -1 if no team has any alive players.
+int Team_GetWinnerAliveTeam();
+
/// \brief Returns the number of alive teams.
/// \return Number of alive teams.
int Team_GetNumberOfAliveTeams();
-/// \brief Returns the number of control points owned by a team.
+/// \brief Returns the winner team.
+/// \param[in] min_owned_items Minimum number of items the winner team must have.
+/// \return Winner team or 0 if 2 or more teams own items or -1 if no team own any items.
+int Team_GetWinnerTeam_WithOwnedItems(int min_owned_items);
+
+/// \brief Returns the number of items owned by a team.
/// \param[in] team_ent Team entity.
-/// \return Number of control points owned by a team.
-int Team_GetNumberOfControlPoints(entity team_ent);
+/// \return Number of items owned by a team.
+int Team_GetNumberOfOwnedItems(entity team_ent);
-/// \brief Sets the number of control points owned by a team.
+/// \brief Sets the number of items owned by a team.
/// \param[in,out] team_ent Team entity.
-/// \param[in] number Number of control points to set.
-void Team_SetNumberOfControlPoints(entity team_ent, int number);
+/// \param[in] number Number of items to set.
+void Team_SetNumberOfOwnedItems(entity team_ent, int number);
-/// \brief Returns the number of teams that own control points.
-/// \return Number of teams that own control points.
-int Team_GetNumberOfTeamsWithControlPoints();
+/// \brief Returns the number of teams that own items.
+/// \return Number of teams that own items.
+int Team_GetNumberOfTeamsWithOwnedItems();
// ======================= Entity specific API ================================
int TeamBalance_CompareTeamsInternal(entity team_a, entity team_index_b,
entity player, bool use_score);
-/// \brief Called when the player connects or when they change their color with
-/// the "color" command.
+/// \brief Called when the player changes color with the "color" command.
+/// Note that the "color" command is always called early on player connection
/// \param[in,out] player Player that requested a new color.
/// \param[in] new_color Requested color.
void SV_ChangeTeam(entity player, int new_color);