void default_delayedinit(entity this);
-void ActivateTeamplay();
-
void InitGameplayMode();
string GetClientVersionMessage(entity this);
void SetPlayerColors(entity player, float _color);
+/// \brief Kills player as a result of team change.
+/// \param[in,out] player Player to kill.
+/// \return No return.
+void KillPlayerForTeamChange(entity player);
+
/// \brief Sets the team of the player.
/// \param[in,out] player Player to adjust.
/// \param[in] team_num Team number to set. See TEAM_NUM constants.