#include "mutators/mutators_include.qh"
-#include "../common/deathtypes.qh"
+#include "../common/deathtypes/all.qh"
#include "../common/teams.qh"
void TeamchangeFrags(entity e)
LogTeamchange(pl.playerid, pl.team, 2); // log auto join
if(pl.deadflag == DEAD_NO)
- Damage(pl, pl, pl, 100000, DEATH_TEAMCHANGE, pl.origin, '0 0 0');
+ Damage(pl, pl, pl, 100000, DEATH_TEAMCHANGE.m_id, pl.origin, '0 0 0');
}
return smallest;
{
// kill player when changing teams
if(self.deadflag == DEAD_NO)
- Damage(self, self, self, 100000, DEATH_TEAMCHANGE, self.origin, '0 0 0');
+ Damage(self, self, self, 100000, DEATH_TEAMCHANGE.m_id, self.origin, '0 0 0');
}
}
SetPlayerTeam(selected, smallestteam, source_team, false);
if(selected.deadflag == DEAD_NO)
- Damage(selected, selected, selected, 100000, DEATH_AUTOTEAMCHANGE, selected.origin, '0 0 0');
+ Damage(selected, selected, selected, 100000, DEATH_AUTOTEAMCHANGE.m_id, selected.origin, '0 0 0');
Send_Notification(NOTIF_ONE, selected, MSG_CENTER, CENTER_DEATH_SELF_AUTOTEAMCHANGE, selected.team);
}