PlayerScore_Clear(e);
}
-void runematch_init();
void tdm_init();
void entcs_init();
have_team_spawns = -1; // request team spawns
}
- if(g_runematch)
- {
- // ActivateTeamplay();
- fraglimit_override = autocvar_g_runematch_point_limit;
- leadlimit_override = autocvar_g_runematch_point_leadlimit;
- runematch_init();
- }
-
if(g_lms)
{
fraglimit_override = autocvar_g_lms_lives_override;
ret_string = "";
MUTATOR_CALLHOOK(BuildMutatorsPrettyString);
modifications = ret_string;
-
- if(g_minstagib)
- modifications = strcat(modifications, ", MinstaGib");
+
if(g_weaponarena)
{
if(g_weaponarena_random)
float _color;
if(t == 4)
- _color = FL_TEAM_4 - 1;
+ _color = NUM_TEAM_4 - 1;
else if(t == 3)
- _color = FL_TEAM_3 - 1;
+ _color = NUM_TEAM_3 - 1;
else if(t == 2)
- _color = FL_TEAM_2 - 1;
+ _color = NUM_TEAM_2 - 1;
else
- _color = FL_TEAM_1 - 1;
+ _color = NUM_TEAM_1 - 1;
SetPlayerColors(pl,_color);
head = findchain(classname, "onslaught_generator");
while (head)
{
- if (head.team == FL_TEAM_1) c1 = 0;
- if (head.team == FL_TEAM_2) c2 = 0;
- if (head.team == FL_TEAM_3) c3 = 0;
- if (head.team == FL_TEAM_4) c4 = 0;
+ if (head.team == NUM_TEAM_1) c1 = 0;
+ if (head.team == NUM_TEAM_2) c2 = 0;
+ if (head.team == NUM_TEAM_3) c3 = 0;
+ if (head.team == NUM_TEAM_4) c4 = 0;
head = head.chain;
}
}
{
if(!(g_domination && head.netname == ""))
{
- if(head.team == FL_TEAM_1)
+ if(head.team == NUM_TEAM_1)
c1 = 0;
- else if(head.team == FL_TEAM_2)
+ else if(head.team == NUM_TEAM_2)
c2 = 0;
- else if(head.team == FL_TEAM_3)
+ else if(head.team == NUM_TEAM_3)
c3 = 0;
- else if(head.team == FL_TEAM_4)
+ else if(head.team == NUM_TEAM_4)
c4 = 0;
}
head = find(head, classname, teament_name);
}
// if player has a forced team, ONLY allow that one
- if(self.team_forced == FL_TEAM_1 && c1 >= 0)
+ if(self.team_forced == NUM_TEAM_1 && c1 >= 0)
c2 = c3 = c4 = -1;
- else if(self.team_forced == FL_TEAM_2 && c2 >= 0)
+ else if(self.team_forced == NUM_TEAM_2 && c2 >= 0)
c1 = c3 = c4 = -1;
- else if(self.team_forced == FL_TEAM_3 && c3 >= 0)
+ else if(self.team_forced == NUM_TEAM_3 && c3 >= 0)
c1 = c2 = c4 = -1;
- else if(self.team_forced == FL_TEAM_4 && c4 >= 0)
+ else if(self.team_forced == NUM_TEAM_4 && c4 >= 0)
c1 = c2 = c3 = -1;
}
bvalue = value;
else
bvalue = 0;
- if(t == FL_TEAM_1)
+ if(t == NUM_TEAM_1)
{
if(c1 >= 0)
{
cb1 = cb1 + bvalue;
}
}
- if(t == FL_TEAM_2)
+ if(t == NUM_TEAM_2)
{
if(c2 >= 0)
{
cb2 = cb2 + bvalue;
}
}
- if(t == FL_TEAM_3)
+ if(t == NUM_TEAM_3)
{
if(c3 >= 0)
{
cb3 = cb3 + bvalue;
}
}
- if(t == FL_TEAM_4)
+ if(t == NUM_TEAM_4)
{
if(c4 >= 0)
{
// if he's not on a valid team, then let other code put him on the smallest team
if(!forcebestteam)
{
- if( c1 >= 0 && pl.team == FL_TEAM_1)
+ if( c1 >= 0 && pl.team == NUM_TEAM_1)
selectedteam = pl.team;
- else if(c2 >= 0 && pl.team == FL_TEAM_2)
+ else if(c2 >= 0 && pl.team == NUM_TEAM_2)
selectedteam = pl.team;
- else if(c3 >= 0 && pl.team == FL_TEAM_3)
+ else if(c3 >= 0 && pl.team == NUM_TEAM_3)
selectedteam = pl.team;
- else if(c4 >= 0 && pl.team == FL_TEAM_4)
+ else if(c4 >= 0 && pl.team == NUM_TEAM_4)
selectedteam = pl.team;
else
selectedteam = -1;
TeamchangeFrags(self);
if(smallest == 1)
{
- SetPlayerColors(pl, FL_TEAM_1 - 1);
+ SetPlayerColors(pl, NUM_TEAM_1 - 1);
}
else if(smallest == 2)
{
- SetPlayerColors(pl, FL_TEAM_2 - 1);
+ SetPlayerColors(pl, NUM_TEAM_2 - 1);
}
else if(smallest == 3)
{
- SetPlayerColors(pl, FL_TEAM_3 - 1);
+ SetPlayerColors(pl, NUM_TEAM_3 - 1);
}
else if(smallest == 4)
{
- SetPlayerColors(pl, FL_TEAM_4 - 1);
+ SetPlayerColors(pl, NUM_TEAM_4 - 1);
}
else
{
scolor = self.clientcolors & 0x0F;
dcolor = _color & 0x0F;
- if(scolor == FL_TEAM_1 - 1)
+ if(scolor == NUM_TEAM_1 - 1)
steam = 1;
- else if(scolor == FL_TEAM_2 - 1)
+ else if(scolor == NUM_TEAM_2 - 1)
steam = 2;
- else if(scolor == FL_TEAM_3 - 1)
+ else if(scolor == NUM_TEAM_3 - 1)
steam = 3;
- else // if(scolor == FL_TEAM_4 - 1)
+ else // if(scolor == NUM_TEAM_4 - 1)
steam = 4;
- if(dcolor == FL_TEAM_1 - 1)
+ if(dcolor == NUM_TEAM_1 - 1)
dteam = 1;
- else if(dcolor == FL_TEAM_2 - 1)
+ else if(dcolor == NUM_TEAM_2 - 1)
dteam = 2;
- else if(dcolor == FL_TEAM_3 - 1)
+ else if(dcolor == NUM_TEAM_3 - 1)
dteam = 3;
- else // if(dcolor == FL_TEAM_4 - 1)
+ else // if(dcolor == NUM_TEAM_4 - 1)
dteam = 4;
CheckAllowedTeams(self);
}
if(source_team == 1)
- steam = FL_TEAM_1;
+ steam = NUM_TEAM_1;
else if(source_team == 2)
- steam = FL_TEAM_2;
+ steam = NUM_TEAM_2;
else if(source_team == 3)
- steam = FL_TEAM_3;
+ steam = NUM_TEAM_3;
else // if(source_team == 4)
- steam = FL_TEAM_4;
+ steam = NUM_TEAM_4;
lowest_bot = world;
lowest_bot_score = 999999999;
numteams = autocvar_g_tdm_teams;
numteams = bound(2, numteams, 4);
- tdm_spawnteam("Red", FL_TEAM_1-1);
- tdm_spawnteam("Blue", FL_TEAM_2-1);
+ tdm_spawnteam("Red", NUM_TEAM_1-1);
+ tdm_spawnteam("Blue", NUM_TEAM_2-1);
if(numteams >= 3)
- tdm_spawnteam("Yellow", FL_TEAM_3-1);
+ tdm_spawnteam("Yellow", NUM_TEAM_3-1);
if(numteams >= 4)
- tdm_spawnteam("Pink", FL_TEAM_4-1);
+ tdm_spawnteam("Pink", NUM_TEAM_4-1);
}
void tdm_delayedinit()