-string cache_mutatormsg;
-string cache_lastmutatormsg;
-
-// client counts for each team
-//float c1, c2, c3, c4;
-// # of bots on those teams
-float cb1, cb2, cb3, cb4;
-
-//float audit_teams_time;
+#include "teamplay.qh"
void TeamchangeFrags(entity e)
{
PlayerScore_Clear(e);
}
-void entcs_init();
-
void LogTeamchange(float player_id, float team_number, float type)
{
if(!autocvar_sv_eventlog)