/// \brief Indicates that the player is not allowed to join a team.
const int TEAM_NOT_ALLOWED = -1;
-.float team_forced; // can be a team number to force a team, or 0 for default action, or -1 for forced spectator
-
.int m_team_balance_state; ///< Holds the state of the team balance entity.
.entity m_team_balance_team[NUM_TEAMS]; ///< ???
team_ent.m_num_players_alive = number;
}
+int Team_GetWinnerAliveTeam()
+{
+ int winner = 0;
+ for (int i = 0; i < NUM_TEAMS; ++i)
+ {
+ if (g_team_entities[i].m_num_players_alive > 0)
+ {
+ if (winner)
+ return 0;
+ winner = Team_IndexToTeam(i + 1);
+ }
+ }
+ return (winner ? winner : -1);
+}
+
int Team_GetNumberOfAliveTeams()
{
int result = 0;
return result;
}
+int Team_GetWinnerTeam_WIthControlPoints(int min_control_points)
+{
+ int winner = 0;
+ for (int i = 0; i < NUM_TEAMS; ++i)
+ {
+ if (g_team_entities[i].m_num_control_points >= min_control_points)
+ {
+ if (winner)
+ return 0;
+ winner = Team_IndexToTeam(i + 1);
+ }
+ }
+ return (winner ? winner : -1);
+}
+
int Team_GetNumberOfControlPoints(entity team_ent)
{
return team_ent.m_num_control_points;