]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/teamplay.qc
Teamplay: Abstracted forced teams.
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / teamplay.qc
index 400943a636b3ad5c0b22c0d4fe960b792f4c26f3..6b2778b0916c99a4cf0dadd1da21d9ac4e60d957 100644 (file)
@@ -28,6 +28,8 @@ enum
 /// \brief Indicates that the player is not allowed to join a team.
 const int TEAM_NOT_ALLOWED = -1;
 
+.float team_forced; // can be a team number to force a team, or 0 for default action, or -1 for forced spectator
+
 .int m_team_balance_state; ///< Holds the state of the team balance entity.
 .entity m_team_balance_team[NUM_TEAMS]; ///< ???
 
@@ -37,6 +39,11 @@ const int TEAM_NOT_ALLOWED = -1;
 .int m_num_players_alive; ///< Number of alive players in a team.
 .int m_num_control_points; ///< Number of control points owned by a team.
 
+string autocvar_g_forced_team_red;
+string autocvar_g_forced_team_blue;
+string autocvar_g_forced_team_yellow;
+string autocvar_g_forced_team_pink;
+
 entity g_team_entities[NUM_TEAMS]; ///< Holds global team entities.
 
 STATIC_INIT(g_team_entities)
@@ -254,6 +261,96 @@ void LogTeamchange(float player_id, float team_number, int type)
        GameLogEcho(strcat(":team:", ftos(player_id), ":", ftos(team_number), ":", ftos(type)));
 }
 
+bool Player_HasRealForcedTeam(entity player)
+{
+       return player.team_forced > TEAM_FORCE_DEFAULT;
+}
+
+int Player_GetForcedTeamIndex(entity player)
+{
+       return player.team_forced;
+}
+
+void Player_SetForcedTeamIndex(entity player, int team_index)
+{
+       player.team_forced = team_index;
+}
+
+void Player_DetermineForcedTeam(entity player)
+{
+       if (autocvar_g_campaign)
+       {
+               if (IS_REAL_CLIENT(player)) // only players, not bots
+               {
+                       if (Team_IsValidIndex(autocvar_g_campaign_forceteam))
+                       {
+                               player.team_forced = autocvar_g_campaign_forceteam;
+                       }
+                       else
+                       {
+                               player.team_forced = TEAM_FORCE_DEFAULT;
+                       }
+               }
+       }
+       else if (PlayerInList(player, autocvar_g_forced_team_red))
+       {
+               player.team_forced = 1;
+       }
+       else if (PlayerInList(player, autocvar_g_forced_team_blue))
+       {
+               player.team_forced = 2;
+       }
+       else if (PlayerInList(player, autocvar_g_forced_team_yellow))
+       {
+               player.team_forced = 3;
+       }
+       else if (PlayerInList(player, autocvar_g_forced_team_pink))
+       {
+               player.team_forced = 4;
+       }
+       else
+       {
+               switch (autocvar_g_forced_team_otherwise)
+               {
+                       case "red":
+                       {
+                               player.team_forced = 1;
+                               break;
+                       }
+                       case "blue":
+                       {
+                               player.team_forced = 2;
+                               break;
+                       }
+                       case "yellow":
+                       {
+                               player.team_forced = 3;
+                               break;
+                       }
+                       case "pink":
+                       {
+                               player.team_forced = 4;
+                               break;
+                       }
+                       case "spectate":
+                       case "spectator":
+                       {
+                               player.team_forced = TEAM_FORCE_SPECTATOR;
+                               break;
+                       }
+                       default:
+                       {
+                               player.team_forced = TEAM_FORCE_DEFAULT;
+                               break;
+                       }
+               }
+       }
+       if (!teamplay && Player_HasRealForcedTeam(player))
+       {
+               player.team_forced = TEAM_FORCE_DEFAULT;
+       }
+}
+
 entity TeamBalance_CheckAllowedTeams(entity for_whom)
 {
        entity balance = spawn();
@@ -383,7 +480,7 @@ entity TeamBalance_CheckAllowedTeams(entity for_whom)
        // if player has a forced team, ONLY allow that one
        for (int i = 1; i <= NUM_TEAMS; ++i)
        {
-               if (for_whom.team_forced == Team_IndexToTeam(i) &&
+               if (for_whom.team_forced == i &&
                        TeamBalance_IsTeamAllowedInternal(balance, i))
                {
                        TeamBalance_BanTeamsExcept(balance, i);
@@ -487,9 +584,9 @@ void TeamBalance_GetTeamCounts(entity balance, entity ignore)
                        {
                                team_num = it.team;
                        }
-                       else if (it.team_forced > 0)
+                       else if (Player_HasRealForcedTeam(it))
                        {
-                               team_num = it.team_forced; // reserve the spot
+                               team_num = Team_IndexToTeam(it.team_forced); // reserve the spot
                        }
                        else
                        {