fraglimit_override = autocvar_g_domination_point_limit;
leadlimit_override = autocvar_g_domination_point_leadlimit;
MUTATOR_ADD(gamemode_domination);
+
+ if(autocvar_g_domination_roundbased && autocvar_g_domination_roundbased_point_limit)
+ fraglimit_override = autocvar_g_domination_roundbased_point_limit;
+
have_team_spawns = -1; // request team spawns
}