]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/t_quake3.qc
Light refactoring: rename module roots to `all` for consistency
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / t_quake3.qc
index 8e7079e07d4bc402b7f2ed6b0516dbce89eaf0b6..6908b6dbf18500f2927971f6441f2cbd04602831 100644 (file)
@@ -1,14 +1,29 @@
-#if defined(CSQC)
-#elif defined(MENUQC)
-#elif defined(SVQC)
-       #include "../dpdefs/progsdefs.qc"
-    #include "../dpdefs/dpextensions.qc"
-    #include "sys-post.qh"
-    #include "../common/buffs.qh"
-    #include "../common/weapons/weapons.qh"
-    #include "defs.qh"
-    #include "../common/mapinfo.qh"
-#endif
+#include "_all.qh"
+
+#include "../common/weapons/all.qh"
+#include "../common/buffs.qh"
+
+void spawnfunc_weapon_crylink();
+void spawnfunc_weapon_electro();
+void spawnfunc_weapon_hagar();
+void spawnfunc_weapon_machinegun();
+void spawnfunc_weapon_vortex();
+
+void spawnfunc_target_items();
+
+void spawnfunc_item_bullets();
+void spawnfunc_item_cells();
+void spawnfunc_item_rockets();
+void spawnfunc_item_shells();
+
+void spawnfunc_item_jetpack();
+
+void spawnfunc_item_armor_big();
+void spawnfunc_item_armor_large();
+void spawnfunc_item_armor_small();
+
+void spawnfunc_item_health_medium();
+void spawnfunc_item_health_mega();
 
 //***********************
 //QUAKE 3 ENTITIES - So people can play quake3 maps with the xonotic weapons
@@ -35,11 +50,11 @@ void spawnfunc_ammo_cells()          { spawnfunc_item_rockets();        }
 
 // Rail -> Vortex
 void spawnfunc_weapon_railgun()      { spawnfunc_weapon_vortex();          }
-void spawnfunc_ammo_slugs()          { spawnfunc_item_plasma();          }
+void spawnfunc_ammo_slugs()          { spawnfunc_item_cells();          }
 
 // BFG -> Crylink
 void spawnfunc_weapon_bfg()          { spawnfunc_weapon_crylink();      }
-void spawnfunc_ammo_bfg()            { spawnfunc_item_plasma();          }
+void spawnfunc_ammo_bfg()            { spawnfunc_item_cells();          }
 
 // RL -> RL
 void spawnfunc_ammo_rockets()        { spawnfunc_item_rockets();        }