-#include "../common/weapons/weapons.qc"
+#include "_all.qh"
+
+#include "../common/weapons/all.qh"
+#include "../common/buffs.qh"
+
+void spawnfunc_weapon_crylink();
+void spawnfunc_weapon_electro();
+void spawnfunc_weapon_hagar();
+void spawnfunc_weapon_machinegun();
+void spawnfunc_weapon_vortex();
+
+void spawnfunc_target_items();
+
+void spawnfunc_item_bullets();
+void spawnfunc_item_cells();
+void spawnfunc_item_rockets();
+void spawnfunc_item_shells();
+
+void spawnfunc_item_jetpack();
+
+void spawnfunc_item_armor_big();
+void spawnfunc_item_armor_large();
+void spawnfunc_item_armor_small();
+
+void spawnfunc_item_health_medium();
+void spawnfunc_item_health_mega();
//***********************
//QUAKE 3 ENTITIES - So people can play quake3 maps with the xonotic weapons
// Rail -> Vortex
void spawnfunc_weapon_railgun() { spawnfunc_weapon_vortex(); }
-void spawnfunc_ammo_slugs() { spawnfunc_item_plasma(); }
+void spawnfunc_ammo_slugs() { spawnfunc_item_cells(); }
// BFG -> Crylink
void spawnfunc_weapon_bfg() { spawnfunc_weapon_crylink(); }
-void spawnfunc_ammo_bfg() { spawnfunc_item_plasma(); }
+void spawnfunc_ammo_bfg() { spawnfunc_item_cells(); }
// RL -> RL
void spawnfunc_ammo_rockets() { spawnfunc_item_rockets(); }