]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/t_quake3.qc
Light refactoring: rename module roots to `all` for consistency
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / t_quake3.qc
index 30f1e8f8df5abbcd6d485f3cd2e99d16aa8347ad..6908b6dbf18500f2927971f6441f2cbd04602831 100644 (file)
@@ -1,3 +1,30 @@
+#include "_all.qh"
+
+#include "../common/weapons/all.qh"
+#include "../common/buffs.qh"
+
+void spawnfunc_weapon_crylink();
+void spawnfunc_weapon_electro();
+void spawnfunc_weapon_hagar();
+void spawnfunc_weapon_machinegun();
+void spawnfunc_weapon_vortex();
+
+void spawnfunc_target_items();
+
+void spawnfunc_item_bullets();
+void spawnfunc_item_cells();
+void spawnfunc_item_rockets();
+void spawnfunc_item_shells();
+
+void spawnfunc_item_jetpack();
+
+void spawnfunc_item_armor_big();
+void spawnfunc_item_armor_large();
+void spawnfunc_item_armor_small();
+
+void spawnfunc_item_health_medium();
+void spawnfunc_item_health_mega();
+
 //***********************
 //QUAKE 3 ENTITIES - So people can play quake3 maps with the xonotic weapons
 //***********************
@@ -23,11 +50,11 @@ void spawnfunc_ammo_cells()          { spawnfunc_item_rockets();        }
 
 // Rail -> Vortex
 void spawnfunc_weapon_railgun()      { spawnfunc_weapon_vortex();          }
-void spawnfunc_ammo_slugs()          { spawnfunc_item_plasma();          }
+void spawnfunc_ammo_slugs()          { spawnfunc_item_cells();          }
 
 // BFG -> Crylink
 void spawnfunc_weapon_bfg()          { spawnfunc_weapon_crylink();      }
-void spawnfunc_ammo_bfg()            { spawnfunc_item_plasma();          }
+void spawnfunc_ammo_bfg()            { spawnfunc_item_cells();          }
 
 // RL -> RL
 void spawnfunc_ammo_rockets()        { spawnfunc_item_rockets();        }
@@ -70,9 +97,9 @@ void target_give_init()
 {
        entity targ;
        for (targ = world; (targ = find(targ, targetname, self.target)); ) {
-               if (targ.classname == "weapon_rocketlauncher") {
+               if (targ.classname == "weapon_rocketlauncher" || targ.classname == "weapon_devastator") {
                        self.ammo_rockets += targ.count * WEP_CVAR(devastator, ammo);
-                       self.netname = "rocketlauncher";
+                       self.netname = "devastator";
                }
                else if (targ.classname == "weapon_plasmagun") {
                        self.ammo_rockets += targ.count * WEP_CVAR_PRI(hagar, ammo); // WEAPONTODO
@@ -82,18 +109,18 @@ void target_give_init()
                                self.netname = strcat(self.netname, " hagar");
                }
                else if (targ.classname == "weapon_bfg") {
-                       self.ammo_cells += targ.count * autocvar_g_balance_crylink_primary_ammo;
+                       self.ammo_cells += targ.count * WEP_CVAR_PRI(crylink, ammo);
                        if(self.netname == "")
                                self.netname = "crylink";
                        else
                                self.netname = strcat(self.netname, " crylink");
                }
-               else if (targ.classname == "weapon_grenadelauncher") {
-                       self.ammo_rockets += targ.count * autocvar_g_balance_mortar_primary_ammo; // WEAPONTODO
+               else if (targ.classname == "weapon_grenadelauncher" || targ.classname == "weapon_mortar") {
+                       self.ammo_rockets += targ.count * WEP_CVAR_PRI(mortar, ammo); // WEAPONTODO
                        if(self.netname == "")
-                               self.netname = "grenadelauncher";
+                               self.netname = "mortar";
                        else
-                               self.netname = strcat(self.netname, " grenadelauncher");
+                               self.netname = strcat(self.netname, " mortar");
                }
                else if (targ.classname == "item_armor_body")
                        self.armorvalue = 100;