]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/t_plats.qc
Merge remote-tracking branch 'origin/master' into samual/notification_rewrite
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / t_plats.qc
index 9ac9df289243bd36ba3028cec515d4f5394117cb..0b9da88faf2b97fc524f472364bc2ae4f6dabc7f 100644 (file)
@@ -57,7 +57,17 @@ void plat_spawn_inside_trigger()
                tmax_y = tmin_y + 1;
        }
 
-       setsize (trigger, tmin, tmax);
+       if(tmin_x < tmax_x)
+               if(tmin_y < tmax_y)
+                       if(tmin_z < tmax_z)
+                       {
+                               setsize (trigger, tmin, tmax);
+                               return;
+                       }
+
+       // otherwise, something is fishy...
+       remove(trigger);
+       objerror("plat_spawn_inside_trigger: platform has odd size or lip, can't spawn");
 }
 
 void plat_hit_top()
@@ -148,7 +158,7 @@ void plat_crush()
 
 void plat_use()
 {
-       self.use = SUB_Null;
+       self.use = func_null;
        if (self.state != 4)
                objerror ("plat_use: not in up state");
        plat_go_down();
@@ -175,20 +185,15 @@ void plat_reset()
 void spawnfunc_path_corner() { }
 void spawnfunc_func_plat()
 {
-       if (!self.t_length)
-               self.t_length = 80;
-       if (!self.t_width)
-               self.t_width = 10;
-
        if (self.sounds == 0)
                self.sounds = 2;
 
     if(self.spawnflags & 4)
         self.dmg = 10000;
 
-    if(self.dmg && (!self.message))
+    if(self.dmg && (self.message == ""))
                self.message = "was squished";
-    if(self.dmg && (!self.message2))
+    if(self.dmg && (self.message2 == ""))
                self.message2 = "was squished by";
 
        if (self.sounds == 1)
@@ -231,15 +236,19 @@ void spawnfunc_func_plat()
 
        if (!self.speed)
                self.speed = 150;
+       if (!self.lip)
+               self.lip = 16;
+       if (!self.height)
+               self.height = self.size_z - self.lip;
 
        self.pos1 = self.origin;
        self.pos2 = self.origin;
-       self.pos2_z = self.origin_z - self.size_z + 8;
-
-       plat_spawn_inside_trigger ();   // the "start moving" trigger
+       self.pos2_z = self.origin_z - self.height;
 
        self.reset = plat_reset;
        plat_reset();
+
+       plat_spawn_inside_trigger ();   // the "start moving" trigger
 }
 
 
@@ -273,7 +282,7 @@ void train_next()
        targ = find(world, targetname, self.target);
        self.enemy = targ;
        self.target = targ.target;
-       if (!self.target)
+       if (self.target == "")
                objerror("train_next: no next target");
        self.wait = targ.wait;
        if (!self.wait)
@@ -293,7 +302,7 @@ void func_train_find()
        entity targ;
        targ = find(world, targetname, self.target);
        self.target = targ.target;
-       if (!self.target)
+       if (self.target == "")
                objerror("func_train_find: no next target");
        setorigin(self, targ.origin - self.mins);
        self.nextthink = self.ltime + 1;
@@ -310,7 +319,7 @@ void spawnfunc_func_train()
        if (self.noise != "")
                precache_sound(self.noise);
 
-       if (!self.target)
+       if (self.target == "")
                objerror("func_train without a target");
        if (!self.speed)
                self.speed = 100;
@@ -323,9 +332,9 @@ void spawnfunc_func_train()
        InitializeEntity(self, func_train_find, INITPRIO_SETLOCATION);
 
        self.blocked = generic_plat_blocked;
-       if(self.dmg & (!self.message))
+       if(self.dmg && (self.message == ""))
                self.message = " was squished";
-    if(self.dmg && (!self.message2))
+    if(self.dmg && (self.message2 == ""))
                self.message2 = "was squished by";
        if(self.dmg && (!self.dmgtime))
                self.dmgtime = 0.25;
@@ -386,9 +395,9 @@ void spawnfunc_func_rotating()
        
        self.pos1 = self.avelocity;
     
-    if(self.dmg & (!self.message))
+    if(self.dmg && (self.message == ""))
         self.message = " was squished";
-    if(self.dmg && (!self.message2))
+    if(self.dmg && (self.message2 == ""))
                self.message2 = "was squished by";
 
 
@@ -405,7 +414,7 @@ void spawnfunc_func_rotating()
 
        // wait for targets to spawn
        self.nextthink = self.ltime + 999999999;
-       self.think = SUB_Null;
+       self.think = SUB_NullThink; // for PushMove
 
        // TODO make a reset function for this one
 }
@@ -460,9 +469,9 @@ void spawnfunc_func_bobbing()
 
        // damage when blocked
        self.blocked = generic_plat_blocked;
-       if(self.dmg & (!self.message))
+       if(self.dmg && (self.message == ""))
                self.message = " was squished";
-    if(self.dmg && (!self.message2))
+    if(self.dmg && (self.message2 == ""))
                self.message2 = "was squished by";
        if(self.dmg && (!self.dmgtime))
                self.dmgtime = 0.25;
@@ -486,7 +495,7 @@ void spawnfunc_func_bobbing()
        controller.nextthink = time + 1;
        controller.think = func_bobbing_controller_think;
        self.nextthink = self.ltime + 999999999;
-       self.think = SUB_Null;
+       self.think = SUB_NullThink; // for PushMove
 
        // Savage: Reduce bandwith, critical on e.g. nexdm02
        self.effects |= EF_LOWPRECISION;
@@ -533,9 +542,9 @@ void spawnfunc_func_pendulum()
                self.speed = 30;
        // not initializing self.dmg to 2, to allow damageless pendulum
 
-       if(self.dmg & (!self.message))
+       if(self.dmg && (self.message == ""))
                self.message = " was squished";
-       if(self.dmg && (!self.message2))
+       if(self.dmg && (self.message2 == ""))
                self.message2 = "was squished by";
        if(self.dmg && (!self.dmgtime))
                self.dmgtime = 0.25;
@@ -563,7 +572,7 @@ void spawnfunc_func_pendulum()
        controller.nextthink = time + 1;
        controller.think = func_pendulum_controller_think;
        self.nextthink = self.ltime + 999999999;
-       self.think = SUB_Null;
+       self.think = SUB_NullThink; // for PushMove
 
        //self.effects |= EF_LOWPRECISION;
 
@@ -885,6 +894,7 @@ void door_go_up()
 }
 
 
+
 /*
 =============================================================================
 
@@ -893,6 +903,50 @@ ACTIVATION FUNCTIONS
 =============================================================================
 */
 
+float door_check_keys(void) {
+       local entity door;
+       
+       
+       if (self.owner)
+               door = self.owner;
+       else
+               door = self;
+       
+       // no key needed
+       if not(door.itemkeys)
+               return TRUE;
+
+       // this door require a key
+       // only a player can have a key
+       if (other.classname != "player")
+               return FALSE;
+       
+       if (item_keys_usekey(door, other)) {
+               // some keys were used
+               if (other.key_door_messagetime <= time) {
+                       play2(other, "misc/talk.wav");
+                       centerprint(other, strcat("You also need ", item_keys_keylist(door.itemkeys), "!"));
+                       other.key_door_messagetime = time + 2;
+               }
+       } else {
+               // no keys were used
+               if (other.key_door_messagetime <= time) {
+                       play2(other, "misc/talk.wav");
+                       centerprint(other, strcat("You need ", item_keys_keylist(door.itemkeys), "!"));
+                       other.key_door_messagetime = time + 2;
+               }
+       }
+
+       if (door.itemkeys) {
+               // door is now unlocked
+               play2(other, "misc/talk.wav");
+               centerprint(other, "Door unlocked!");
+               return TRUE;
+       } else
+               return FALSE;
+}
+
+
 void door_fire()
 {
        entity  oself;
@@ -958,6 +1012,7 @@ void door_use()
        entity oself;
 
        //dprint("door_use (model: ");dprint(self.model);dprint(")\n");
+       
        if (self.owner)
        {
                oself = self;
@@ -971,11 +1026,16 @@ void door_use()
 void door_trigger_touch()
 {
        if (other.health < 1)
-       if not(other.iscreature && other.deadflag == DEAD_NO)
-               return;
+               if not(other.iscreature && other.deadflag == DEAD_NO)
+                       return;
 
        if (time < self.attack_finished_single)
                return;
+       
+       // check if door is locked
+       if (!door_check_keys())
+               return;
+       
        self.attack_finished_single = time + 1;
 
        activator = other;
@@ -992,6 +1052,12 @@ void door_damage(entity inflictor, entity attacker, float damage, float deathtyp
                if(!(DEATH_ISSPECIAL(deathtype)) && (deathtype & HITTYPE_SPLASH))
                        return;
        self.health = self.health - damage;
+       
+       if (self.itemkeys) {
+               // don't allow opening doors through damage if keys are required
+               return;
+       }
+       
        if (self.health <= 0)
        {
                oself = self;
@@ -1159,24 +1225,32 @@ entity spawn_field(vector fmins, vector fmaxs)
 }
 
 
-float EntitiesTouching(entity e1, entity e2)
+entity LinkDoors_nextent(entity cur, entity near, entity pass)
+{
+       while((cur = find(cur, classname, self.classname)) && ((cur.spawnflags & 4) || cur.enemy))
+       {
+       }
+       return cur;
+}
+
+float LinkDoors_isconnected(entity e1, entity e2, entity pass)
 {
-       if (e1.absmin_x > e2.absmax_x)
+       float DELTA = 4;
+       if (e1.absmin_x > e2.absmax_x + DELTA)
                return FALSE;
-       if (e1.absmin_y > e2.absmax_y)
+       if (e1.absmin_y > e2.absmax_y + DELTA)
                return FALSE;
-       if (e1.absmin_z > e2.absmax_z)
+       if (e1.absmin_z > e2.absmax_z + DELTA)
                return FALSE;
-       if (e1.absmax_x < e2.absmin_x)
+       if (e2.absmin_x > e1.absmax_x + DELTA)
                return FALSE;
-       if (e1.absmax_y < e2.absmin_y)
+       if (e2.absmin_y > e1.absmax_y + DELTA)
                return FALSE;
-       if (e1.absmax_z < e2.absmin_z)
+       if (e2.absmin_z > e1.absmax_z + DELTA)
                return FALSE;
        return TRUE;
 }
 
-
 /*
 =============
 LinkDoors
@@ -1186,7 +1260,7 @@ LinkDoors
 */
 void LinkDoors()
 {
-       entity  t, starte;
+       entity  t;
        vector  cmins, cmaxs;
 
        if (self.enemy)
@@ -1206,78 +1280,84 @@ void LinkDoors()
                return;         // don't want to link this door
        }
 
-       cmins = self.absmin;
-       cmaxs = self.absmax;
-
-       starte = self;
-       t = self;
+       FindConnectedComponent(self, enemy, LinkDoors_nextent, LinkDoors_isconnected, world);
 
-       do
+       // set owner, and make a loop of the chain
+       dprint("LinkDoors: linking doors:");
+       for(t = self; ; t = t.enemy)
        {
-               self.owner = starte;                    // master door
-
-               if (self.health)
-                       starte.health = self.health;
-               IFTARGETED
-                       starte.targetname = self.targetname;
-               if (self.message != "")
-                       starte.message = self.message;
-
-               t = find(t, classname, self.classname);
-               if (!t)
+               dprint(" ", etos(t));
+               t.owner = self;
+               if(t.enemy == world)
                {
-                       self.enemy = starte;            // make the chain a loop
-
-               // shootable, or triggered doors just needed the owner/enemy links,
-               // they don't spawn a field
-
-                       self = self.owner;
+                       t.enemy = self;
+                       break;
+               }
+       }
+       dprint("\n");
 
-                       if (self.health)
-                               return;
-                       IFTARGETED
-                               return;
-                       if (self.items)
-                               return;
+       // collect health, targetname, message, size
+       cmins = self.absmin;
+       cmaxs = self.absmax;
+       for(t = self; ; t = t.enemy)
+       {
+               if(t.health && !self.health)
+                       self.health = t.health;
+               if((t.targetname != "") && (self.targetname == ""))
+                       self.targetname = t.targetname;
+               if((t.message != "") && (self.message == ""))
+                       self.message = t.message;
+               if (t.absmin_x < cmins_x)
+                       cmins_x = t.absmin_x;
+               if (t.absmin_y < cmins_y)
+                       cmins_y = t.absmin_y;
+               if (t.absmin_z < cmins_z)
+                       cmins_z = t.absmin_z;
+               if (t.absmax_x > cmaxs_x)
+                       cmaxs_x = t.absmax_x;
+               if (t.absmax_y > cmaxs_y)
+                       cmaxs_y = t.absmax_y;
+               if (t.absmax_z > cmaxs_z)
+                       cmaxs_z = t.absmax_z;
+               if(t.enemy == self)
+                       break;
+       }
 
-                       self.owner.trigger_field = spawn_field(cmins, cmaxs);
+       // distribute health, targetname, message
+       for(t = self; t; t = t.enemy)
+       {
+               t.health = self.health;
+               t.targetname = self.targetname;
+               t.message = self.message;
+               if(t.enemy == self)
+                       break;
+       }
 
-                       return;
-               }
+       // shootable, or triggered doors just needed the owner/enemy links,
+       // they don't spawn a field
 
-               if (EntitiesTouching(self,t))
-               {
-                       if (t.enemy)
-                               objerror ("cross connected doors");
-
-                       self.enemy = t;
-                       self = t;
-
-                       if (t.absmin_x < cmins_x)
-                               cmins_x = t.absmin_x;
-                       if (t.absmin_y < cmins_y)
-                               cmins_y = t.absmin_y;
-                       if (t.absmin_z < cmins_z)
-                               cmins_z = t.absmin_z;
-                       if (t.absmax_x > cmaxs_x)
-                               cmaxs_x = t.absmax_x;
-                       if (t.absmax_y > cmaxs_y)
-                               cmaxs_y = t.absmax_y;
-                       if (t.absmax_z > cmaxs_z)
-                               cmaxs_z = t.absmax_z;
-               }
-       } while (1 );
+       if (self.health)
+               return;
+       IFTARGETED
+               return;
+       if (self.items)
+               return;
 
+       self.trigger_field = spawn_field(cmins, cmaxs);
 }
 
 
-/*QUAKED spawnfunc_func_door (0 .5 .8) ? START_OPEN x DOOR_DONT_LINK x x TOGGLE
+/*QUAKED spawnfunc_func_door (0 .5 .8) ? START_OPEN x DOOR_DONT_LINK GOLD_KEY SILVER_KEY TOGGLE
 if two doors touch, they are assumed to be connected and operate as a unit.
 
 TOGGLE causes the door to wait in both the start and end states for a trigger event.
 
 START_OPEN causes the door to move to its destination when spawned, and operate in reverse.  It is used to temporarily or permanently close off an area when triggered (not useful for touch or takedamage doors).
 
+GOLD_KEY causes the door to open only if the activator holds a gold key.
+
+SILVER_KEY causes the door to open only if the activator holds a silver key.
+
 "message"      is printed when the door is touched if it is a trigger door and it hasn't been fired yet
 "angle"                determines the opening direction
 "targetname" if set, no touch field will be spawned and a remote button or trigger field activates the door.
@@ -1308,11 +1388,21 @@ void door_reset()
        setorigin(self, self.pos1);
        self.velocity = '0 0 0';
        self.state = STATE_BOTTOM;
-       self.think = SUB_Null;
+       self.think = func_null;
+       self.nextthink = 0;
 }
 
+// spawnflags require key (for now only func_door)
+#define SPAWNFLAGS_GOLD_KEY 8
+#define SPAWNFLAGS_SILVER_KEY 16
 void spawnfunc_func_door()
 {
+       // Quake 1 keys compatibility
+       if (self.spawnflags & SPAWNFLAGS_GOLD_KEY)
+               self.itemkeys |= ITEM_KEY_BIT(0);
+       if (self.spawnflags & SPAWNFLAGS_SILVER_KEY)
+               self.itemkeys |= ITEM_KEY_BIT(1);
+               
        //if (!self.deathtype) // map makers can override this
        //      self.deathtype = " got in the way";
        SetMovedir ();
@@ -1326,12 +1416,13 @@ void spawnfunc_func_door()
        self.blocked = door_blocked;
        self.use = door_use;
 
-    if(self.spawnflags & 8)
-        self.dmg = 10000;
+       // FIXME: undocumented flag 8, originally (Q1) GOLD_KEY
+       // if(self.spawnflags & 8)
+       //      self.dmg = 10000;
 
-    if(self.dmg && (!self.message))
+    if(self.dmg && (self.message == ""))
                self.message = "was squished";
-    if(self.dmg && (!self.message2))
+    if(self.dmg && (self.message2 == ""))
                self.message2 = "was squished by";
 
        if (self.sounds > 0)
@@ -1410,7 +1501,8 @@ void door_rotating_reset()
        self.angles = self.pos1;
        self.avelocity = '0 0 0';
        self.state = STATE_BOTTOM;
-       self.think = SUB_Null;
+       self.think = func_null;
+       self.nextthink = 0;
 }
 
 void door_rotating_init_startopen()
@@ -1454,9 +1546,9 @@ void spawnfunc_func_door_rotating()
     if(self.spawnflags & 8)
         self.dmg = 10000;
 
-    if(self.dmg && (!self.message))
+    if(self.dmg && (self.message == ""))
                self.message = "was squished";
-    if(self.dmg && (!self.message2))
+    if(self.dmg && (self.message2 == ""))
                self.message2 = "was squished by";
 
     if (self.sounds > 0)
@@ -1523,7 +1615,6 @@ float SECRET_1ST_DOWN = 4;                // 1st move is down from arrow
 float SECRET_NO_SHOOT = 8;             // only opened by trigger
 float SECRET_YES_SHOOT = 16;   // shootable even if targeted
 
-
 void fd_secret_use()
 {
        float temp;
@@ -1574,6 +1665,11 @@ void fd_secret_use()
                sound(self, CH_TRIGGER_SINGLE, self.noise2, VOL_BASE, ATTN_NORM);
 }
 
+void fd_secret_damage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
+{
+       fd_secret_use();
+}
+
 // Wait after first movement...
 void fd_secret_move1()
 {
@@ -1679,7 +1775,8 @@ void secret_reset()
                self.takedamage = DAMAGE_YES;
        }
        setorigin(self, self.oldorigin);
-       self.think = SUB_Null;
+       self.think = func_null;
+       self.nextthink = 0;
 }
 
 /*QUAKED spawnfunc_func_door_secret (0 .5 .8) ? open_once 1st_left 1st_down no_shoot always_shoot
@@ -1729,7 +1826,7 @@ void spawnfunc_func_door_secret()
        {
                self.health = 10000;
                self.takedamage = DAMAGE_YES;
-               self.event_damage = fd_secret_use;
+               self.event_damage = fd_secret_damage;
        }
        self.oldorigin = self.origin;
        if (!self.wait)
@@ -1796,9 +1893,9 @@ void spawnfunc_func_fourier()
        self.cnt = 360 / self.speed;
 
        self.blocked = generic_plat_blocked;
-       if(self.dmg & (!self.message))
+       if(self.dmg && (self.message == ""))
                self.message = " was squished";
-    if(self.dmg && (!self.message2))
+    if(self.dmg && (self.message2 == ""))
                self.message2 = "was squished by";
        if(self.dmg && (!self.dmgtime))
                self.dmgtime = 0.25;
@@ -1819,7 +1916,7 @@ void spawnfunc_func_fourier()
        controller.nextthink = time + 1;
        controller.think = func_fourier_controller_think;
        self.nextthink = self.ltime + 999999999;
-       self.think = SUB_Null;
+       self.think = SUB_NullThink; // for PushMove
 
        // Savage: Reduce bandwith, critical on e.g. nexdm02
        self.effects |= EF_LOWPRECISION;
@@ -1916,7 +2013,7 @@ void func_vectormamamam_findtarget()
        if(!self.wp00 && !self.wp01 && !self.wp02 && !self.wp03)
                objerror("No reference entity found, so there is nothing to move. Aborting.");
 
-       self.destvec = self.origin - func_vectormamamam_origin(self.owner, 0);
+       self.destvec = self.origin - func_vectormamamam_origin(self, 0);
 
        entity controller;
        controller = spawn();
@@ -1959,9 +2056,9 @@ void spawnfunc_func_vectormamamam()
                self.target4normal = normalize(self.target4normal);
 
        self.blocked = generic_plat_blocked;
-       if(self.dmg & (!self.message))
+       if(self.dmg && (self.message == ""))
                self.message = " was squished";
-    if(self.dmg && (!self.message2))
+    if(self.dmg && (self.message == ""))
                self.message2 = "was squished by";
        if(self.dmg && (!self.dmgtime))
                self.dmgtime = 0.25;
@@ -1975,7 +2072,7 @@ void spawnfunc_func_vectormamamam()
 
        // wait for targets to spawn
        self.nextthink = self.ltime + 999999999;
-       self.think = SUB_Null;
+       self.think = SUB_NullThink; // for PushMove
 
        // Savage: Reduce bandwith, critical on e.g. nexdm02
        self.effects |= EF_LOWPRECISION;
@@ -1984,3 +2081,91 @@ void spawnfunc_func_vectormamamam()
 
        InitializeEntity(self, func_vectormamamam_findtarget, INITPRIO_FINDTARGET);
 }
+
+void conveyor_think()
+{
+       entity e;
+
+       // set myself as current conveyor where possible
+       for(e = world; (e = findentity(e, conveyor, self)); )
+               e.conveyor = world;
+
+       if(self.state)
+       {
+               for(e = findradius((self.absmin + self.absmax) * 0.5, vlen(self.absmax - self.absmin) * 0.5 + 1); e; e = e.chain)
+                       if(!e.conveyor.state)
+                               if(isPushable(e))
+                               {
+                                       vector emin = e.absmin;
+                                       vector emax = e.absmax;
+                                       if(self.solid == SOLID_BSP)
+                                       {
+                                               emin -= '1 1 1';
+                                               emax += '1 1 1';
+                                       }
+                                       if(boxesoverlap(emin, emax, self.absmin, self.absmax)) // quick
+                                               if(WarpZoneLib_BoxTouchesBrush(emin, emax, self, e)) // accurate
+                                                       e.conveyor = self;
+                               }
+
+               for(e = world; (e = findentity(e, conveyor, self)); )
+               {
+                       if(e.flags & FL_CLIENT) // doing it via velocity has quite some advantages
+                               continue; // done in SV_PlayerPhysics
+
+                       setorigin(e, e.origin + self.movedir * sys_frametime);
+                       move_out_of_solid(e);
+                       UpdateCSQCProjectile(e);
+                       /*
+                       // stupid conveyor code
+                       tracebox(e.origin, e.mins, e.maxs, e.origin + self.movedir * sys_frametime, MOVE_NORMAL, e);
+                       if(trace_fraction > 0)
+                               setorigin(e, trace_endpos);
+                       */
+               }
+       }
+
+       self.nextthink = time;
+}
+
+void conveyor_use()
+{
+       self.state = !self.state;
+}
+
+void conveyor_reset()
+{
+       self.state = (self.spawnflags & 1);
+}
+
+void conveyor_init()
+{
+       if (!self.speed)
+               self.speed = 200;
+       self.movedir = self.movedir * self.speed;
+       self.think = conveyor_think;
+       self.nextthink = time;
+       IFTARGETED
+       {
+               self.use = conveyor_use;
+               self.reset = conveyor_reset;
+               conveyor_reset();
+       }
+       else
+               self.state = 1;
+}
+
+void spawnfunc_trigger_conveyor()
+{
+       SetMovedir();
+       EXACTTRIGGER_INIT;
+       conveyor_init();
+}
+
+void spawnfunc_func_conveyor()
+{
+       SetMovedir();
+       InitMovingBrushTrigger();
+       self.movetype = MOVETYPE_NONE;
+       conveyor_init();
+}