FindConnectedComponent(self, enemy, LinkDoors_nextent, LinkDoors_isconnected, world);
// set owner, and make a loop of the chain
- dprint("LinkDoors: linking doors:");
+ LOG_TRACE("LinkDoors: linking doors:");
for(t = self; ; t = t.enemy)
{
- dprint(" ", etos(t));
+ LOG_TRACE(" ", etos(t));
t.owner = self;
if(t.enemy == world)
{
break;
}
}
- dprint("\n");
+ LOG_TRACE("\n");
// collect health, targetname, message, size
cmins = self.absmin;