.float istypefrag;
.float height;
-void() SUB_UseTargets;
float trigger_push_calculatevelocity_flighttime;
+#ifdef SVQC
+void() SUB_UseTargets;
void trigger_push_use();
+#endif
+
+#ifdef CSQC
+.float active;
+.string target;
+.string targetname;
+
+const int ACTIVE_NOT = 0;
+const int ACTIVE_ACTIVE = 1;
+const int ACTIVE_IDLE = 2;
+const int ACTIVE_BUSY = 2;
+const int ACTIVE_TOGGLE = 3;
+void trigger_push_draw();
+#endif
/*
trigger_push_calculatevelocity
* values to target a point on the ceiling.
* movedir: if target is not set, this * speed * 10 is the velocity to be reached.
*/
+#ifdef SVQC
void spawnfunc_trigger_push();
void spawnfunc_target_push();
void spawnfunc_info_notnull();
void spawnfunc_target_position();
#endif
+#endif