else
other.lastteleporttime = time;
- if (!other.animstate_override)
if (other.deadflag == DEAD_NO)
- {
- if (other.crouch)
- setanim(other, other.anim_duckjump, FALSE, TRUE, TRUE);
- else
- setanim(other, other.anim_jump, FALSE, TRUE, TRUE);
- }
+ animdecide_setaction(other, ANIMACTION_JUMP, TRUE);
}
else
other.jumppadcount = TRUE;
if (self.spawnflags & PUSH_ONCE)
{
- self.touch = SUB_Null;
+ self.touch = func_null;
self.think = SUB_Remove;
self.nextthink = time;
}