-#if defined(CSQC)
-#elif defined(MENUQC)
-#elif defined(SVQC)
- #include "../dpdefs/progsdefs.qh"
- #include "../dpdefs/dpextensions.qh"
- #include "sys-post.qh"
- #include "../warpzonelib/util_server.qh"
- #include "../common/constants.qh"
- #include "../common/util.qh"
- #include "../common/animdecide.qh"
- #include "../common/weapons/weapons.qh"
- #include "weapons/csqcprojectile.qh"
- #include "constants.qh"
- #include "defs.qh"
-#endif
-
-const float PUSH_ONCE = 1;
-const float PUSH_SILENT = 2;
-
-.float pushltime;
-.float istypefrag;
-.float height;
-
-void() SUB_UseTargets;
-
-float trigger_push_calculatevelocity_flighttime;
+#include "t_jumppads.qh"
+#include "_all.qh"
+
+#include "g_subs.qh"
+
+#include "bot/navigation.qh"
+#include "bot/waypoints.qh"
+
+#include "weapons/csqcprojectile.qh"
+
+#include "../common/animdecide.qh"
+
+#include "../warpzonelib/util_server.qh"
void trigger_push_use()
{
solution = solve_quadratic(0.5 * grav, -vz, zdist); // equation "z(ti) = zdist"
// ALWAYS solvable because jumpheight >= zdist
if(!solution.z)
- solution_y = solution.x; // just in case it is not solvable due to roundoff errors, assume two equal solutions at their center (this is mainly for the usual case with ht == 0)
+ solution.y = solution.x; // just in case it is not solvable due to roundoff errors, assume two equal solutions at their center (this is mainly for the usual case with ht == 0)
if(zdist == 0)
- solution_x = solution.y; // solution_x is 0 in this case, so don't use it, but rather use solution_y (which will be sqrt(0.5 * jumpheight / grav), actually)
+ solution.x = solution.y; // solution_x is 0 in this case, so don't use it, but rather use solution_y (which will be sqrt(0.5 * jumpheight / grav), actually)
if(zdist < 0)
{
}
if(IS_REAL_CLIENT(other) || IS_BOT_CLIENT(other))
{
- float i;
- float found;
- found = false;
- for(i = 0; i < other.jumppadcount && i < NUM_JUMPPADSUSED; ++i)
+ bool found = false;
+ for(int i = 0; i < other.jumppadcount && i < NUM_JUMPPADSUSED; ++i)
if(other.(jumppadsused[i]) == self)
found = true;
if(!found)
}
}
-.vector dest;
void trigger_push_findtarget()
{
entity e, t;
// first calculate a typical start point for the jump
org = (self.absmin + self.absmax) * 0.5;
- org_z = self.absmax.z - PL_MIN_z;
+ org.z = self.absmax.z - PL_MIN_z;
if (self.target)
{