#ifndef T_ITEMS_H
#define T_ITEMS_H
-#if defined(CSQC)
- #include "../common/util-pre.qh"
- #include "../client/sys-pre.qh"
- #include "../dpdefs/csprogsdefs.qh"
- #include "../client/sys-post.qh"
- #include "../client/defs.qh"
- #include "../dpdefs/keycodes.qh"
- #include "../common/constants.qh"
- #include "../common/stats.qh"
- #include "../warpzonelib/anglestransform.qh"
- #include "../warpzonelib/mathlib.qh"
- #include "../warpzonelib/common.qh"
- #include "../warpzonelib/client.qh"
- #include "../common/playerstats.qh"
- #include "../common/teams.qh"
- #include "../common/util.qh"
- #include "../common/nades.qh"
- #include "../common/buffs.qh"
- #include "../common/test.qh"
- #include "../common/counting.qh"
- #include "../common/weapons/weapons.qh"
- #include "../common/mapinfo.qh"
- #include "../common/command/markup.qh"
- #include "../common/command/rpn.qh"
- #include "../common/command/generic.qh"
- #include "../common/command/shared_defs.qh"
- #include "../common/urllib.qh"
- #include "../common/animdecide.qh"
- #include "../client/command/cl_cmd.qh"
- #include "../common/monsters/monsters.qh"
- #include "../client/autocvars.qh"
- #include "../common/notifications.qh"
- #include "../common/deathtypes.qh"
- #include "../client/damage.qh"
- #include "../csqcmodellib/interpolate.qh"
- #include "../client/teamradar.qh"
- #include "../client/hud.qh"
- #include "../client/scoreboard.qh"
- #include "../client/waypointsprites.qh"
- #include "../client/movetypes.qh"
- #include "../client/prandom.qh"
- #include "../client/bgmscript.qh"
- #include "../client/noise.qh"
- #include "../client/tturrets.qh"
- #include "tturrets/include/turrets_early.qh"
- #include "../client/main.qh"
- #include "../client/vehicles/vehicles.qh"
- #include "../common/csqcmodel_settings.qh"
- #include "../csqcmodellib/common.qh"
- #include "../csqcmodellib/cl_model.qh"
- #include "../csqcmodellib/cl_player.qh"
- #include "../client/weapons/projectile.qh"
- #include "../client/player_skeleton.qh"
-#elif defined(MENUQC)
-#elif defined(SVQC)
- #include "../common/util-pre.qh"
- #include "sys-pre.qh"
- #include "../dpdefs/progsdefs.qh"
- #include "../dpdefs/dpextensions.qh"
- #include "sys-post.qh"
- #include "../warpzonelib/anglestransform.qh"
- #include "../warpzonelib/mathlib.qh"
- #include "../warpzonelib/common.qh"
- #include "../warpzonelib/util_server.qh"
- #include "../warpzonelib/server.qh"
- #include "../common/constants.qh"
- #include "../common/stats.qh"
- #include "../common/teams.qh"
- #include "../common/util.qh"
- #include "../common/nades.qh"
- #include "../common/buffs.qh"
- #include "../common/test.qh"
- #include "../common/counting.qh"
- #include "../common/urllib.qh"
- #include "../common/command/markup.qh"
- #include "../common/command/rpn.qh"
- #include "../common/command/generic.qh"
- #include "../common/command/shared_defs.qh"
- #include "../common/net_notice.qh"
- #include "../common/animdecide.qh"
- #include "../common/monsters/monsters.qh"
- #include "../common/monsters/sv_monsters.qh"
- #include "../common/monsters/spawn.qh"
- #include "../common/weapons/config.qh"
- #include "../common/weapons/weapons.qh"
- #include "weapons/accuracy.qh"
- #include "weapons/common.qh"
- #include "weapons/csqcprojectile.qh"
- #include "weapons/hitplot.qh"
- #include "weapons/selection.qh"
- #include "weapons/spawning.qh"
- #include "weapons/throwing.qh"
- #include "weapons/tracing.qh"
- #include "weapons/weaponstats.qh"
- #include "weapons/weaponsystem.qh"
-#endif
-
// constants
const int IT_UNLIMITED_WEAPON_AMMO = 1; // when this bit is set, using a weapon does not reduce ammo. Checkpoints can give this powerup.
const int IT_UNLIMITED_SUPERWEAPONS = 2; // when this bit is set, superweapons don't expire. Checkpoints can give this powerup.
const int IT_FUEL_REGEN = 32; // fuel regeneration trigger
// where is 64... ?
const int IT_FUEL = 128;
-const int IT_SHELLS = 256;
-const int IT_NAILS = 512;
-const int IT_ROCKETS = 1024;
-const int IT_CELLS = 2048;
+// -Wdouble-declaration
+#define IT_SHELLS 256
+// -Wdouble-declaration
+#define IT_NAILS 512
+// -Wdouble-declaration
+#define IT_ROCKETS 1024
+// -Wdouble-declaration
+#define IT_CELLS 2048
const int IT_SUPERWEAPON = 4096;
const int IT_STRENGTH = 8192;
const int IT_INVINCIBLE = 16384;
// shared value space (union):
// for items:
- const int IT_KEY1 = 131072;
- const int IT_KEY2 = 262144;
+ // -Wdouble-declaration
+ #define IT_KEY1 131072
+ // -Wdouble-declaration
+ #define IT_KEY2 262144
// for players:
const int IT_RED_FLAG_TAKEN = 32768;
const int IT_RED_FLAG_LOST = 65536;
#endif
#ifdef SVQC
+void spawnfunc_item_strength();
+void spawnfunc_item_invincible();
+void spawnfunc_item_armor_small();
+void spawnfunc_item_shells();
+void spawnfunc_item_bullets();
+void spawnfunc_item_rockets();
+
float autocvar_sv_simple_items;
-float ItemSend(entity to, float sf);
+bool ItemSend(entity to, int sf);
float have_pickup_item(void);
.float max_armorvalue;
.float pickup_anyway;
+void Item_ItemsTime_Get(entity e);
+
+void Item_ItemsTime_ResetForPlayer(entity e);
+
void Item_Show (entity e, float mode);
void Item_Respawn (void);
// Savage: used for item garbage-collection
// TODO: perhaps nice special effect?
-float ItemSend(entity to, float sf);
+bool ItemSend(entity to, int sf);
void ItemUpdate(entity item);
// pickup evaluation functions
float GiveItems(entity e, float beginarg, float endarg);
#endif
-#endif
\ No newline at end of file
+#endif