// where is 64... ?
const int IT_FUEL = 128;
// -Wdouble-declaration
-// const int IT_SHELLS = 256;
+#define IT_SHELLS 256
// -Wdouble-declaration
-// const int IT_NAILS = 512;
+#define IT_NAILS 512
// -Wdouble-declaration
-// const int IT_ROCKETS = 1024;
+#define IT_ROCKETS 1024
// -Wdouble-declaration
-// const int IT_CELLS = 2048;
+#define IT_CELLS 2048
const int IT_SUPERWEAPON = 4096;
const int IT_STRENGTH = 8192;
const int IT_INVINCIBLE = 16384;
.float max_armorvalue;
.float pickup_anyway;
+void Item_ItemsTime_Get(entity e);
+
+void Item_ItemsTime_ResetForPlayer(entity e);
+
void Item_Show (entity e, float mode);
void Item_Respawn (void);