#ifndef T_ITEMS_H
#define T_ITEMS_H
-// constants
-const int IT_UNLIMITED_WEAPON_AMMO = 1; // when this bit is set, using a weapon does not reduce ammo. Checkpoints can give this powerup.
-const int IT_UNLIMITED_SUPERWEAPONS = 2; // when this bit is set, superweapons don't expire. Checkpoints can give this powerup.
-const int IT_CTF_SHIELDED = 4; // set for the flag shield
-const int IT_USING_JETPACK = 8; // confirmation that button is pressed
-const int IT_JETPACK = 16; // actual item
-const int IT_FUEL_REGEN = 32; // fuel regeneration trigger
-// where is 64... ?
-const int IT_FUEL = 128;
-// -Wdouble-declaration
-#define IT_SHELLS 256
-// -Wdouble-declaration
-#define IT_NAILS 512
-// -Wdouble-declaration
-#define IT_ROCKETS 1024
-// -Wdouble-declaration
-#define IT_CELLS 2048
-const int IT_SUPERWEAPON = 4096;
-const int IT_STRENGTH = 8192;
-const int IT_INVINCIBLE = 16384;
-const int IT_HEALTH = 32768;
-const int IT_PLASMA = 65536;
-
-// shared value space (union):
- // for items:
- // -Wdouble-declaration
- #define IT_KEY1 131072
- // -Wdouble-declaration
- #define IT_KEY2 262144
-// end
-
-const int IT_5HP = 524288;
-const int IT_25HP = 1048576;
-const int IT_ARMOR_SHARD = 2097152;
-const int IT_ARMOR = 4194304;
-
-// item masks
-const int IT_AMMO = 3968; // IT_FUEL | IT_SHELLS | IT_NAILS | IT_ROCKETS | IT_CELLS | IT_PLASMA;
-const int IT_PICKUPMASK = 51; // IT_FUEL_REGEN | IT_JETPACK | IT_UNLIMITED_AMMO; // strength and invincible are handled separately
-const int IT_UNLIMITED_AMMO = 3; // IT_UNLIMITED_SUPERWEAPONS | IT_UNLIMITED_WEAPON_AMMO;
-
const int AMMO_COUNT = 4; // amount of ammo types to show in the inventory panel
// item networking