]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/t_items.qh
#include this
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / t_items.qh
index 6b0c317c426daa248c9092b109f992c57858f5db..6b3acb064728bdca8ac547ce7e7b6b8317807de8 100644 (file)
@@ -1,3 +1,103 @@
+#ifndef T_ITEMS_H
+#define T_ITEMS_H
+
+#if defined(CSQC)
+       #include "../common/util-pre.qh"
+       #include "../client/sys-pre.qh"
+       #include "../dpdefs/csprogsdefs.qc"
+       #include "../client/sys-post.qh"
+       #include "../client/Defs.qc"
+       #include "../dpdefs/keycodes.qc"
+       #include "../common/constants.qh"
+       #include "../common/stats.qh"
+       #include "../warpzonelib/anglestransform.qh"
+       #include "../warpzonelib/mathlib.qh"
+       #include "../warpzonelib/common.qh"
+       #include "../warpzonelib/client.qh"
+       #include "../common/playerstats.qh"
+       #include "../common/teams.qh"
+       #include "../common/util.qh"
+       #include "../common/nades.qh"
+       #include "../common/buffs.qh"
+       #include "../common/test.qh"
+       #include "../common/counting.qh"
+       #include "../common/weapons/weapons.qh"
+       #include "../common/mapinfo.qh"
+       #include "../common/command/markup.qh"
+       #include "../common/command/rpn.qh"
+       #include "../common/command/generic.qh"
+       #include "../common/command/shared_defs.qh"
+       #include "../common/urllib.qh"
+       #include "../common/animdecide.qh"
+       #include "../client/command/cl_cmd.qh"
+       #include "../common/monsters/monsters.qh"
+       #include "../client/autocvars.qh"
+       #include "../common/notifications.qh"
+       #include "../common/deathtypes.qh"
+       #include "../client/damage.qh"
+       #include "../csqcmodellib/interpolate.qh"
+       #include "../client/teamradar.qh"
+       #include "../client/hud.qh"
+       #include "../client/scoreboard.qh"
+       #include "../client/waypointsprites.qh"
+       #include "../client/movetypes.qh"
+       #include "../client/prandom.qh"
+       #include "../client/bgmscript.qh"
+       #include "../client/noise.qh"
+       #include "../client/tturrets.qh"
+       #include "tturrets/include/turrets_early.qh"
+       #include "../client/main.qh"
+       #include "../client/vehicles/vehicles.qh"
+       #include "../common/csqcmodel_settings.qh"
+       #include "../csqcmodellib/common.qh"
+       #include "../csqcmodellib/cl_model.qh"
+       #include "../csqcmodellib/cl_player.qh"
+       #include "../client/weapons/projectile.qh"
+       #include "../client/player_skeleton.qh"
+#elif defined(MENUQC)
+#elif defined(SVQC)
+       #include "../common/util-pre.qh"
+    #include "sys-pre.qh"
+    #include "../dpdefs/progsdefs.qc"
+    #include "../dpdefs/dpextensions.qc"
+    #include "sys-post.qh"
+    #include "../warpzonelib/anglestransform.qh"
+    #include "../warpzonelib/mathlib.qh"
+    #include "../warpzonelib/common.qh"
+    #include "../warpzonelib/util_server.qh"
+    #include "../warpzonelib/server.qh"
+    #include "../common/constants.qh"
+    #include "../common/stats.qh"
+    #include "../common/teams.qh"
+    #include "../common/util.qh"
+    #include "../common/nades.qh"
+    #include "../common/buffs.qh"
+    #include "../common/test.qh"
+    #include "../common/counting.qh"
+    #include "../common/urllib.qh"
+    #include "../common/command/markup.qh"
+    #include "../common/command/rpn.qh"
+    #include "../common/command/generic.qh"
+    #include "../common/command/shared_defs.qh"
+    #include "../common/net_notice.qh"
+    #include "../common/animdecide.qh"
+    #include "../common/monsters/monsters.qh"
+    #include "../common/monsters/sv_monsters.qh"
+    #include "../common/monsters/spawn.qh"
+    #include "../common/weapons/config.qh"
+    #include "../common/weapons/weapons.qh"
+    #include "weapons/accuracy.qh"
+    #include "weapons/common.qh"
+    #include "weapons/csqcprojectile.qh"
+    #include "weapons/hitplot.qh"
+    #include "weapons/selection.qh"
+    #include "weapons/spawning.qh"
+    #include "weapons/throwing.qh"
+    #include "weapons/tracing.qh"
+    #include "weapons/weaponstats.qh"
+    #include "weapons/weaponsystem.qh"
+#endif
+
 // constants
 const int IT_UNLIMITED_WEAPON_AMMO             =       1; // when this bit is set, using a weapon does not reduce ammo. Checkpoints can give this powerup.
 const int IT_UNLIMITED_SUPERWEAPONS            =       2; // when this bit is set, superweapons don't expire. Checkpoints can give this powerup.
@@ -166,3 +266,4 @@ void GiveRot(entity e, float v0, float v1, .float rotfield, float rottime, .floa
 
 float GiveItems(entity e, float beginarg, float endarg);
 #endif
+#endif
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