#ifdef CSQC
-var float autocvar_cl_animate_items = 1;
-var float autocvar_cl_ghost_items = 0.45;
-var vector autocvar_cl_ghost_items_color = '-1 -1 -1';
-var float autocvar_cl_fullbright_items = 0;
-var vector autocvar_cl_weapon_stay_color = '2 0.5 0.5';
-var float autocvar_cl_weapon_stay_alpha = 0.75;
-var float autocvar_cl_simple_items = 0;
-var string autocvar_cl_simpleitems_postfix = "_simple";
+float autocvar_cl_animate_items = 1;
+float autocvar_cl_ghost_items = 0.45;
+vector autocvar_cl_ghost_items_color = '-1 -1 -1';
+float autocvar_cl_fullbright_items = 0;
+vector autocvar_cl_weapon_stay_color = '2 0.5 0.5';
+float autocvar_cl_weapon_stay_alpha = 0.75;
+float autocvar_cl_simple_items = 0;
+string autocvar_cl_simpleitems_postfix = "_simple";
.float spawntime;
.float gravity;
.vector colormod;