const float IT_STRENGTH = 8192;
const float IT_INVINCIBLE = 16384;
const float IT_HEALTH = 32768;
+const float IT_PLASMA = 65536;
// shared value space (union):
// for items:
const float IT_ARMOR = 4194304;
// item masks
-const float IT_AMMO = 3968; // IT_FUEL | IT_SHELLS | IT_NAILS | IT_ROCKETS | IT_CELLS;
+const float IT_AMMO = 3968; // IT_FUEL | IT_SHELLS | IT_NAILS | IT_ROCKETS | IT_CELLS | IT_PLASMA;
const float IT_PICKUPMASK = 51; // IT_FUEL_REGEN | IT_JETPACK | IT_UNLIMITED_AMMO; // strength and invincible are handled separately
const float IT_UNLIMITED_AMMO = 3; // IT_UNLIMITED_SUPERWEAPONS | IT_UNLIMITED_WEAPON_AMMO;
var vector autocvar_cl_weapon_stay_color = '2 0.5 0.5';
var float autocvar_cl_weapon_stay_alpha = 0.75;
var float autocvar_cl_simple_items = 0;
-var string autocvr_cl_simpleitems_postfix = "_simple";
+var string autocvar_cl_simpleitems_postfix = "_simple";
.float spawntime;
.float gravity;
.vector colormod;