spawnfunc(item_rockets);
float autocvar_sv_simple_items;
-bool ItemSend(entity to, int sf);
+bool ItemSend(entity this, entity to, int sf);
float have_pickup_item(void);
// Savage: used for item garbage-collection
// TODO: perhaps nice special effect?
-bool ItemSend(entity to, int sf);
+bool ItemSend(entity this, entity to, int sf);
void ItemUpdate(entity item);
// pickup evaluation functions