+#if defined(CSQC)
+ #include "../dpdefs/csprogsdefs.qh"
+ #include "../common/util.qh"
+ #include "../common/buffs.qh"
+ #include "../common/weapons/weapons.qh"
+ #include "../client/autocvars.qh"
+ #include "../client/movetypes.qh"
+ #include "../client/main.qh"
+ #include "../csqcmodellib/common.qh"
+ #include "../csqcmodellib/cl_model.qh"
+ #include "t_items.qh"
+#elif defined(MENUQC)
+#elif defined(SVQC)
+ #include "../dpdefs/progsdefs.qh"
+ #include "../dpdefs/dpextensions.qh"
+ #include "../warpzonelib/util_server.qh"
+ #include "../common/constants.qh"
+ #include "../common/util.qh"
+ #include "../common/monsters/monsters.qh"
+ #include "../common/weapons/weapons.qh"
+ #include "weapons/weaponsystem.qh"
+ #include "t_items.qh"
+ #include "autocvars.qh"
+ #include "constants.qh"
+ #include "defs.qh"
+ #include "../common/notifications.qh"
+ #include "../common/deathtypes.qh"
+ #include "mutators/mutators_include.qh"
+#endif
+
#ifdef CSQC
void ItemDraw()
{
self.think = Item_Think;
self.nextthink = time;
-
+
//pointparticles(particleeffectnum("item_respawn"), self.origin + self.mins_z * '0 0 1' + '0 0 48', '0 0 0', 1);
pointparticles(particleeffectnum("item_respawn"), self.origin + 0.5 * (self.mins + self.maxs), '0 0 0', 1);
}
Item_Reset();
Net_LinkEntity(self, false, 0, ItemSend);
-
+
self.SendFlags |= ISF_SIZE;
if(self.angles)
self.SendFlags |= ISF_ANGLES;