]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/t_items.qc
Fix invisibility icon shown for speed item in minstagib
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / t_items.qc
index dfe1a5cb0bdd203d9eed0e7ab7faf72309a27159..ad03d50ae09210236a4f004c313d78adc6e567d3 100644 (file)
@@ -179,8 +179,126 @@ void Item_Show (entity e, float mode)
        setorigin(e, e.origin);
 }
 
+float it_armor_large_time;
+float it_health_mega_time;
+float it_invisible_time;
+float it_speed_time;
+float it_extralife_time;
+float it_strength_time;
+float it_shield_time;
+float it_fuelregen_time;
+float it_jetpack_time;
+
+void Item_ItemsTime_Init()
+{
+       it_armor_large_time = -1;
+       it_health_mega_time = -1;
+       it_invisible_time = -1;
+       it_speed_time = -1;
+       it_extralife_time = -1;
+       it_strength_time = -1;
+       it_shield_time = -1;
+       it_fuelregen_time = -1;
+       it_jetpack_time = -1;
+}
+void Item_ClearItemsTime()
+{
+       self.item_armor_large_time = (it_armor_large_time == -1) ? -1 : 0;
+       self.item_health_mega_time = (it_health_mega_time == -1) ? -1 : 0;
+       self.item_invisible_time   = (it_invisible_time   == -1) ? -1 : 0;
+       self.item_speed_time       = (it_speed_time       == -1) ? -1 : 0;
+       self.item_extralife_time   = (it_extralife_time   == -1) ? -1 : 0;
+       self.item_strength_time    = (it_strength_time    == -1) ? -1 : 0;
+       self.item_shield_time      = (it_shield_time      == -1) ? -1 : 0;
+       self.item_fuelregen_time   = (it_fuelregen_time   == -1) ? -1 : 0;
+       self.item_jetpack_time     = (it_jetpack_time     == -1) ? -1 : 0;
+}
+void Item_GetItemsTime(entity e)
+{
+       e.item_armor_large_time = it_armor_large_time;
+       e.item_health_mega_time = it_health_mega_time;
+       e.item_invisible_time = it_invisible_time;
+       e.item_speed_time = it_speed_time;
+       e.item_extralife_time = it_extralife_time;
+       e.item_strength_time = it_strength_time;
+       e.item_shield_time = it_shield_time;
+       e.item_fuelregen_time = it_fuelregen_time;
+       e.item_jetpack_time = it_jetpack_time;
+}
+void Item_UpdateTime(entity e, float t)
+{
+       if(g_minstagib)
+       {
+               switch(e.items)
+               {
+                       case IT_STRENGTH://"item-invis"
+                               if (it_invisible_time > time && t > it_invisible_time)
+                                       return;
+                               it_invisible_time = t;
+                               return;
+                       case IT_NAILS://"item-extralife"
+                               if (it_extralife_time > time && t > it_extralife_time)
+                                       return;
+                               it_extralife_time = t;
+                               return;
+                       case IT_INVINCIBLE://"item-speed"
+                               if (it_speed_time > time && t > it_speed_time)
+                                       return;
+                               it_speed_time = t;
+                               return;
+               }
+       }
+       else
+       {
+               switch(e.items)
+               {
+                       case IT_HEALTH:
+                               //if (e.classname == "item_health_mega")
+                               {
+                                       if (it_health_mega_time > time && t > it_health_mega_time)
+                                               return;
+                                       it_health_mega_time = t;
+                               }
+                               return;
+                       case IT_ARMOR:
+                               if (e.classname == "item_armor_large")
+                               {
+                                       if (it_armor_large_time > time && t > it_armor_large_time)
+                                               return;
+                                       it_armor_large_time = t;
+                               }
+                               return;
+                       case IT_STRENGTH://"item-strength"
+                               if (it_strength_time > time && t > it_strength_time)
+                                       return;
+                               it_strength_time = t;
+                               return;
+                       case IT_INVINCIBLE://"item-shield"
+                               if (it_shield_time > time && t > it_shield_time)
+                                       return;
+                               it_shield_time = t;
+                               return;
+               }
+       }
+       switch(e.items)
+       {
+               case IT_FUEL_REGEN://"item-fuelregen"
+                       if (it_fuelregen_time > time && t > it_fuelregen_time)
+                               return;
+                       it_fuelregen_time = t;
+                       return;
+               case IT_JETPACK://"item-jetpack"
+                       if (it_jetpack_time > time && t > it_jetpack_time)
+                               return;
+                       it_jetpack_time = t;
+                       return;
+       }
+}
+
 void Item_Respawn (void)
 {
+       float t;
+       entity head;
        Item_Show(self, 1);
        if(!g_minstagib && self.items == IT_STRENGTH)
                sound (self, CH_TRIGGER, "misc/strength_respawn.wav", VOL_BASE, ATTN_NORM);     // play respawn sound
@@ -190,6 +308,25 @@ void Item_Respawn (void)
                sound (self, CH_TRIGGER, "misc/itemrespawn.wav", VOL_BASE, ATTN_NORM);  // play respawn sound
        setorigin (self, self.origin);
 
+       if (self.flags & FL_POWERUP || self.classname == "item_armor_large" || self.items == IT_HEALTH)
+       {
+               for(t = 0, head = world; (head = find(head, classname, self.classname)); )
+               {
+                       // in minstagib .classname is "minstagib" for every item
+                       if (g_minstagib && self.items != head.items)
+                               continue;
+                       if (head.scheduledrespawntime > time)
+                               if (t == 0 || head.scheduledrespawntime < t)
+                                       t = head.scheduledrespawntime;
+               }
+               Item_UpdateTime(self, t);
+               FOR_EACH_REALCLIENT(head)
+               {
+                       if (head.classname != "player")
+                               Item_GetItemsTime(head);
+               }
+       }
+
        //pointparticles(particleeffectnum("item_respawn"), self.origin + self.mins_z * '0 0 1' + '0 0 48', '0 0 0', 1);
        pointparticles(particleeffectnum("item_respawn"), self.origin + 0.5 * (self.mins + self.maxs), '0 0 0', 1);
 }
@@ -226,6 +363,14 @@ void Item_RespawnCountdown (void)
                                {
                                        case IT_STRENGTH:   name = "item-strength"; rgb = '0 0 1'; break;
                                        case IT_INVINCIBLE: name = "item-shield"; rgb = '1 0 1'; break;
+                                       case IT_HEALTH:
+                                               //if (self.classname == "item_health_mega")
+                                                       {name = "item_health_mega"; rgb = '1 0 0';}
+                                               break;
+                                       case IT_ARMOR:
+                                               if (self.classname == "item_armor_large")
+                                                       {name = "item_armor_large"; rgb = '0 1 0';}
+                                               break;
                                }
                        }
                        switch(self.items)
@@ -237,7 +382,11 @@ void Item_RespawnCountdown (void)
                        {
                                WaypointSprite_Spawn(name, 0, 0, self, '0 0 64', world, 0, self, waypointsprite_attached, TRUE, RADARICON_POWERUP, rgb);
                                if(self.waypointsprite_attached)
+                               {
+                                       if (self.items == IT_HEALTH || self.items == IT_ARMOR)
+                                               WaypointSprite_UpdateRule(self.waypointsprite_attached, 0, SPRITERULE_SPECTATOR);
                                        WaypointSprite_UpdateBuildFinished(self.waypointsprite_attached, time + ITEM_RESPAWN_TICKS);
+                               }
                        }
                }
                sound (self, CH_TRIGGER, "misc/itemrespawncountdown.wav", VOL_BASE, ATTN_NORM); // play respawn sound
@@ -251,16 +400,24 @@ void Item_RespawnCountdown (void)
 
 void Item_ScheduleRespawnIn(entity e, float t)
 {
-       if(e.flags & FL_POWERUP)
+       if(e.flags & FL_POWERUP || self.classname == "item_armor_large" || self.items == IT_HEALTH)
        {
                e.think = Item_RespawnCountdown;
                e.nextthink = time + max(0, t - ITEM_RESPAWN_TICKS);
+               e.scheduledrespawntime = e.nextthink + ITEM_RESPAWN_TICKS;
                e.count = 0;
        }
        else
        {
                e.think = Item_Respawn;
                e.nextthink = time + t;
+               e.scheduledrespawntime = e.nextthink;
+       }
+       Item_UpdateTime(e, e.scheduledrespawntime);
+       FOR_EACH_REALCLIENT(e)
+       {
+               if (e.classname != "player")
+                       Item_GetItemsTime(e);
        }
 }
 
@@ -281,6 +438,53 @@ void Item_ScheduleInitialRespawn(entity e)
        Item_ScheduleRespawnIn(e, game_starttime - time + ITEM_RESPAWNTIME_INITIAL(e));
 }
 
+float ITEM_MODE_NONE = 0;
+float ITEM_MODE_HEALTH = 1;
+float ITEM_MODE_ARMOR = 2;
+float ITEM_MODE_FUEL = 3;
+float Item_GiveAmmoTo(entity item, entity player, .float ammofield, float ammomax, float mode)
+{
+       if (!item.ammofield)
+               return FALSE;
+
+       if (item.spawnshieldtime)
+       {
+               if ((player.ammofield < ammomax) || item.pickup_anyway)
+               {
+                       player.ammofield = bound(player.ammofield, ammomax, player.ammofield + item.ammofield);
+                       goto YEAH;
+               }
+       }
+       else if(g_weapon_stay == 2)
+       {
+               float mi = min(item.ammofield, ammomax);
+               if (player.ammofield < mi)
+               {
+                       player.ammofield = mi;
+                       goto YEAH;
+               }
+       }
+
+       return FALSE;
+
+:YEAH
+       switch(mode)
+       {
+               case ITEM_MODE_FUEL:
+                       player.pauserotfuel_finished = max(player.pauserotfuel_finished, time + autocvar_g_balance_pause_fuel_rot);
+                       break;
+               case ITEM_MODE_HEALTH:
+                       player.pauserothealth_finished = max(player.pauserothealth_finished, time + autocvar_g_balance_pause_health_rot);
+                       break;
+               case ITEM_MODE_ARMOR:
+                       player.pauserotarmor_finished = max(player.pauserotarmor_finished, time + autocvar_g_balance_pause_armor_rot);
+                       break;
+               default:
+                       break;
+       }
+       return TRUE;
+}
+
 float Item_GiveTo(entity item, entity player)
 {
        float _switchweapon;
@@ -297,23 +501,8 @@ float Item_GiveTo(entity item, entity player)
        {
                float prevcells = player.ammo_cells;
 
-               if(item.spawnshieldtime)
-               {
-                       if (item.ammo_fuel)
-                       if (player.ammo_fuel < g_pickup_fuel_max)
-                       {
-                               pickedup = TRUE;
-                               player.ammo_fuel = bound(player.ammo_fuel, g_pickup_fuel_max, player.ammo_fuel + item.ammo_fuel);
-                               player.pauserotfuel_finished = max(player.pauserotfuel_finished, time + autocvar_g_balance_pause_fuel_rot);
-                       }
-
-                       if (item.ammo_cells)
-                       if (player.ammo_cells < g_pickup_cells_max)
-                       {
-                               pickedup = TRUE;
-                               player.ammo_cells = bound(player.ammo_cells, g_pickup_cells_max, player.ammo_cells + item.ammo_cells);
-                       }
-               }
+               pickedup |= Item_GiveAmmoTo(item, player, ammo_fuel, g_pickup_fuel_max, ITEM_MODE_FUEL);
+               pickedup |= Item_GiveAmmoTo(item, player, ammo_cells, 999, ITEM_MODE_NONE);
 
                if(player.ammo_cells > prevcells)
                {
@@ -385,43 +574,16 @@ float Item_GiveTo(entity item, entity player)
                if not(player.weapons & W_WeaponBit(player.switchweapon))
                        _switchweapon = TRUE;
 
-               if(item.spawnshieldtime)
-               {
-                       if (item.ammo_shells)
-                       if ((player.ammo_shells < g_pickup_shells_max) || item.pickup_anyway)
-                       {
-                               pickedup = TRUE;
-                               player.ammo_shells = bound(player.ammo_shells, g_pickup_shells_max, player.ammo_shells + item.ammo_shells);
-                       }
-                       if (item.ammo_nails)
-                       if ((player.ammo_nails < g_pickup_nails_max) || item.pickup_anyway)
-                       {
-                               pickedup = TRUE;
-                               player.ammo_nails = bound(player.ammo_nails, g_pickup_nails_max, player.ammo_nails + item.ammo_nails);
-                       }
-                       if (item.ammo_rockets)
-                       if ((player.ammo_rockets < g_pickup_rockets_max) || item.pickup_anyway)
-                       {
-                               pickedup = TRUE;
-                               player.ammo_rockets = bound(player.ammo_rockets, g_pickup_rockets_max, player.ammo_rockets + item.ammo_rockets);
-                       }
-                       if (item.ammo_cells)
-                       if ((player.ammo_cells < g_pickup_cells_max) || item.pickup_anyway)
-                       {
-                               pickedup = TRUE;
-                               player.ammo_cells = bound(player.ammo_cells, g_pickup_cells_max, player.ammo_cells + item.ammo_cells);
-                       }
-                       if (item.ammo_fuel)
-                       if ((player.ammo_fuel < g_pickup_fuel_max) || item.pickup_anyway)
-                       {
-                               pickedup = TRUE;
-                               player.ammo_fuel = bound(player.ammo_fuel, g_pickup_fuel_max, player.ammo_fuel + item.ammo_fuel);
-                               player.pauserotfuel_finished = max(player.pauserotfuel_finished, time + autocvar_g_balance_pause_fuel_rot);
-                       }
-               }
+               pickedup |= Item_GiveAmmoTo(item, player, ammo_fuel, g_pickup_fuel_max, ITEM_MODE_FUEL);
+               pickedup |= Item_GiveAmmoTo(item, player, ammo_shells, g_pickup_shells_max, ITEM_MODE_NONE);
+               pickedup |= Item_GiveAmmoTo(item, player, ammo_nails, g_pickup_nails_max, ITEM_MODE_NONE);
+               pickedup |= Item_GiveAmmoTo(item, player, ammo_rockets, g_pickup_rockets_max, ITEM_MODE_NONE);
+               pickedup |= Item_GiveAmmoTo(item, player, ammo_cells, g_pickup_cells_max, ITEM_MODE_NONE);
+               pickedup |= Item_GiveAmmoTo(item, player, health, item.max_health, ITEM_MODE_HEALTH);
+               pickedup |= Item_GiveAmmoTo(item, player, armorvalue, item.max_armorvalue, ITEM_MODE_ARMOR);
 
                if (item.flags & FL_WEAPON)
-               if ((it = item.weapons - (item.weapons & player.weapons)) || (g_pickup_weapons_anyway))
+               if ((it = item.weapons - (item.weapons & player.weapons)) || (item.spawnshieldtime && g_pickup_weapons_anyway))
                {
                        pickedup = TRUE;
                        for(i = WEP_FIRST; i <= WEP_LAST; ++i)
@@ -439,7 +601,7 @@ float Item_GiveTo(entity item, entity player)
                        sprint (player, strcat("You got the ^2", item.netname, "\n"));
                }
 
-                       if (item.strength_finished)
+               if (item.strength_finished)
                {
                        pickedup = TRUE;
                        player.strength_finished = max(player.strength_finished, time) + autocvar_g_balance_powerup_strength_time;
@@ -449,21 +611,6 @@ float Item_GiveTo(entity item, entity player)
                        pickedup = TRUE;
                        player.invincible_finished = max(player.invincible_finished, time) + autocvar_g_balance_powerup_invincible_time;
                }
-
-               if (item.health)
-               if ((player.health < item.max_health) || item.pickup_anyway)
-               {
-                       pickedup = TRUE;
-                       player.health = bound(player.health, item.max_health, player.health + item.health);
-                       player.pauserothealth_finished = max(player.pauserothealth_finished, time + autocvar_g_balance_pause_health_rot);
-               }
-               if (item.armorvalue)
-               if ((player.armorvalue < item.max_armorvalue) || item.pickup_anyway)
-               {
-                       pickedup = TRUE;
-                       player.armorvalue = bound(player.armorvalue, item.max_armorvalue, player.armorvalue + item.armorvalue);
-                       player.pauserotarmor_finished = max(player.pauserotarmor_finished, time + autocvar_g_balance_pause_armor_rot);
-               }
        }
 
 :skip
@@ -807,6 +954,8 @@ void StartItem (string itemmodel, string pickupsound, float defaultrespawntime,
 
                if((itemflags & (FL_POWERUP | FL_WEAPON)) || (itemid & (IT_HEALTH | IT_ARMOR | IT_KEY1 | IT_KEY2)))
                        self.target = "###item###"; // for finding the nearest item using find()
+
+               Item_UpdateTime(self, 0);
        }
 
        self.bot_pickup = TRUE;