void Item_ItemsTime_SetTime(entity e, float t);
void Item_ItemsTime_SetTimesForAllPlayers();
-void Item_Respawn (void)
+void Item_Respawn ()
{SELFPARAM();
Item_Show(self, 1);
// this is ugly...
Send_Effect(EFFECT_ITEM_RESPAWN, CENTER_OR_VIEWOFS(self), '0 0 0', 1);
}
-void Item_RespawnCountdown (void)
+void Item_RespawnCountdown ()
{SELFPARAM();
if(self.count >= ITEM_RESPAWN_TICKS)
{
// Savage: used for item garbage-collection
// TODO: perhaps nice special effect?
-void RemoveItem(void)
+void RemoveItem()
{SELFPARAM();
if(wasfreed(self) || !self) { return; }
Send_Effect(EFFECT_ITEM_PICKUP, CENTER_OR_VIEWOFS(self), '0 0 0', 1);