if (!pickedup)
return 0;
- sound (player, CH_ITEMS, item.item_pickupsound, VOL_BASE, ATTN_NORM);
+ sound (player, CH_TRIGGER, item.item_pickupsound, VOL_BASE, ATTN_NORM);
if (_switchweapon)
if (player.switchweapon != w_getbestweapon(player))
W_SwitchWeapon_Force(player, w_getbestweapon(player));
if(v1 <= v0 - t)
{
if(snd_decr != "")
- sound (e, CH_ITEMS, snd_decr, VOL_BASE, ATTN_NORM);
+ sound (e, CH_TRIGGER, snd_decr, VOL_BASE, ATTN_NORM);
}
else if(v0 >= v0 + t)
{
if(snd_incr != "")
- sound (e, CH_ITEMS, snd_incr, VOL_BASE, ATTN_NORM);
+ sound (e, CH_TRIGGER, snd_incr, VOL_BASE, ATTN_NORM);
}
}