+#if defined(CSQC)
+#elif defined(MENUQC)
+#elif defined(SVQC)
+ #include "../dpdefs/progsdefs.qh"
+ #include "../warpzonelib/util_server.qh"
+ #include "defs.qh"
+ #include "../common/vehicles/sv_vehicles.qh"
+#endif
.float roomtype;
.float radius;
void func_ladder_touch()
{
- if not(other.iscreature)
+ if (!other.iscreature)
return;
if (other.vehicle_flags & VHF_ISVEHICLE)
return;