+++ /dev/null
-#include "t_halflife.qh"
-.float roomtype;
-.float radius;
-.float pitch;
-.float renderamt;
-.float rendermode;
-.vector rendercolor;
-
-spawnfunc(weapon_crossbow) {}
-spawnfunc(weapon_handgrenade) {}
-spawnfunc(ammo_crossbow) {}
-spawnfunc(ammo_9mmclip) {}
-spawnfunc(ammo_gaussclip) {}
-spawnfunc(weapon_rpg) {}
-spawnfunc(weapon_357) {}
-void ammo_ARgrenades() {}
-spawnfunc(item_battery) {}
-spawnfunc(ammo_rpgclip) {}
-void weapon_9mmAR() {}
-spawnfunc(weapon_tripmine) {}
-spawnfunc(weapon_snark) {}
-spawnfunc(ammo_buckshot) {}
-void ammo_9mmAR() {}
-spawnfunc(ammo_357) {}
-spawnfunc(weapon_gauss) {}
-spawnfunc(weapon_hornetgun) {}
-//spawnfunc(weapon_shotgun) {}
-spawnfunc(item_healthkit) {}
-spawnfunc(item_longjump) {}
-spawnfunc(item_antidote) {}
-spawnfunc(func_recharge) {}
-spawnfunc(info_node) {}
-spawnfunc(env_sound) {}
-spawnfunc(light_spot) {}
-spawnfunc(func_healthcharger) {}