-
void CreatureFrame (void)
{
- local entity oldself;
- local float dm;
+ entity oldself;
+ float dm;
+
oldself = self;
- self = findfloat(world, iscreature, TRUE);
- while (self)
+ for(self = world; (self = findfloat(self, damagedbycontents, TRUE)); )
{
- if (self.movetype != MOVETYPE_NOCLIP)
+ if (self.movetype == MOVETYPE_NOCLIP) { continue; }
+
+ float vehic = (self.vehicle_flags & VHF_ISVEHICLE);
+ float projectile = (self.flags & FL_PROJECTILE);
+
+ if (self.watertype <= CONTENT_WATER && self.waterlevel > 0) // workaround a retarded bug made by id software :P (yes, it's that old of a bug)
{
- if (self.waterlevel)
+ if (!(self.flags & FL_INWATER))
+ {
+ self.flags |= FL_INWATER;
+ self.dmgtime = 0;
+ }
+
+ if(!vehic && !projectile) // vehicles and projectiles don't drown
{
- if (!(self.flags & FL_INWATER))
- {
- self.flags |= FL_INWATER;
- self.dmgtime = 0;
- }
if (self.waterlevel != WATERLEVEL_SUBMERGED)
{
- if(self.air_finished < time + 9)
- PlayerSound(playersound_gasp, CHAN_PLAYER, VOICETYPE_PLAYERSOUND);
- self.air_finished = time + 12;
+ if(self.air_finished < time)
+ PlayerSound(playersound_gasp, CH_PLAYER, VOICETYPE_PLAYERSOUND);
+ self.air_finished = time + autocvar_g_balance_contents_drowndelay;
self.dmg = 2;
}
else if (self.air_finished < time)
if (!self.deadflag)
if (self.pain_finished < time)
{
- Damage (self, world, world, 5, DEATH_DROWN, self.origin, '0 0 0');
+ Damage (self, world, world, autocvar_g_balance_contents_playerdamage_drowning * autocvar_g_balance_contents_damagerate, DEATH_DROWN, self.origin, '0 0 0');
self.pain_finished = time + 0.5;
}
}
- if (self.dmgtime < time)
+ }
+
+ if (self.dmgtime < time)
+ {
+ self.dmgtime = time + autocvar_g_balance_contents_damagerate;
+
+ if (projectile)
+ {
+ if (self.watertype == CONTENT_LAVA)
+ {
+ Damage (self, world, world, autocvar_g_balance_contents_projectiledamage * autocvar_g_balance_contents_damagerate * self.waterlevel, DEATH_LAVA, self.origin, '0 0 0');
+ }
+ else if (self.watertype == CONTENT_SLIME)
+ {
+ Damage (self, world, world, autocvar_g_balance_contents_projectiledamage * autocvar_g_balance_contents_damagerate * self.waterlevel, DEATH_SLIME, self.origin, '0 0 0');
+ }
+ }
+ else
{
- self.dmgtime = time + 0.2;
if (self.watertype == CONTENT_LAVA)
{
if (self.watersound_finished < time)
{
self.watersound_finished = time + 0.5;
- sound (self, CHAN_PLAYER, "player/lava.wav", VOL_BASE, ATTN_NORM);
+ sound (self, CH_PLAYER, "player/lava.wav", VOL_BASE, ATTN_NORM);
}
- Damage (self, world, world, 6 * self.waterlevel, DEATH_LAVA, self.origin, '0 0 0');
+ Damage (self, world, world, autocvar_g_balance_contents_playerdamage_lava * autocvar_g_balance_contents_damagerate * self.waterlevel, DEATH_LAVA, self.origin, '0 0 0');
}
else if (self.watertype == CONTENT_SLIME)
{
if (self.watersound_finished < time)
{
self.watersound_finished = time + 0.5;
- sound (self, CHAN_PLAYER, "player/slime.wav", VOL_BASE, ATTN_NORM);
+ sound (self, CH_PLAYER, "player/slime.wav", VOL_BASE, ATTN_NORM);
}
- Damage (self, world, world, 2 * self.waterlevel, DEATH_SLIME, self.origin, '0 0 0');
+ Damage (self, world, world, autocvar_g_balance_contents_playerdamage_slime * autocvar_g_balance_contents_damagerate * self.waterlevel, DEATH_SLIME, self.origin, '0 0 0');
}
}
}
- else
+ }
+ else
+ {
+ if (self.flags & FL_INWATER)
{
- if (self.flags & FL_INWATER)
- {
- // play leave water sound
- self.flags &~= FL_INWATER;
- self.dmgtime = 0;
- }
- self.air_finished = time + 12;
- self.dmg = 2;
+ // play leave water sound
+ self.flags &~= FL_INWATER;
+ self.dmgtime = 0;
}
+ self.air_finished = time + 12;
+ self.dmg = 2;
+ }
+
+ if(!vehic && !projectile) // vehicles don't get falling damage
+ {
// check for falling damage
float velocity_len = vlen(self.velocity);
if(!self.hook.state && !g_ca && !(g_cts && !autocvar_g_cts_selfdamage))
if(autocvar_g_maxspeed > 0 && velocity_len > autocvar_g_maxspeed)
Damage (self, world, world, 100000, DEATH_SHOOTING_STAR, self.origin, '0 0 0');
-
// play stupid sounds
if (g_footsteps)
if (!gameover)
if not(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOSTEPS)
{
if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_METALSTEPS)
- GlobalSound(globalsound_metalstep, CHAN_PLAYER, VOICETYPE_PLAYERSOUND);
+ GlobalSound(globalsound_metalstep, CH_PLAYER, VOICETYPE_PLAYERSOUND);
else
- GlobalSound(globalsound_step, CHAN_PLAYER, VOICETYPE_PLAYERSOUND);
+ GlobalSound(globalsound_step, CH_PLAYER, VOICETYPE_PLAYERSOUND);
}
}
}
- self.oldvelocity = self.velocity;
}
- self = findfloat(self, iscreature, TRUE);
+
+ self.oldvelocity = self.velocity;
}
self = oldself;
}
entity SelectSpawnPoint (float anypoint);
void StartFrame (void)
{
+ execute_next_frame();
+
remove = remove_unsafely; // not during spawning!
serverprevtime = servertime;
servertime = time;
if(sys_frametime <= 0)
sys_frametime = 1.0 / 60.0; // somewhat safe fallback
- if (timeoutStatus == 1) // just before the timeout (when timeoutStatus will be 2)
+ if (timeout_status == TIMEOUT_LEADTIME) // just before the timeout (when timeout_status will be TIMEOUT_ACTIVE)
orig_slowmo = autocvar_slowmo; // slowmo will be restored after the timeout
skill = autocvar_skill;
+ count_players();
+ if(g_ca || g_freezetag)
+ count_alive_players();
+ Arena_Warmup();
Spawnqueue_Check();
-
// detect when the pre-game countdown (if any) has ended and the game has started
game_delay = (time < game_starttime) ? TRUE : FALSE;
CreatureFrame ();
CheckRules_World ();
- AuditTeams();
-
RuneMatchGivePoints();
bot_serverframe();
- if(autocvar_spawn_debugview)
- {
- RandomSelection_Init();
- for(self = world; (self = find(self, classname, "player")); )
- RandomSelection_Add(self, 0, string_null, 1, 0);
- self = RandomSelection_chosen_ent;
- SelectSpawnPoint(0);
- }
-
FOR_EACH_PLAYER(self)
self.porto_forbidden = max(0, self.porto_forbidden - 1);
+
+ MUTATOR_CALLHOOK(SV_StartFrame);
}
.vector originjitter;
float DoesQ3ARemoveThisEntity();
void SV_OnEntityPreSpawnFunction()
{
- if(self.gametypefilter != "")
- if not(isGametypeInFilter(game, teamplay, have_team_spawns, self.gametypefilter))
+ if (self)
+ if (self.gametypefilter != "")
+ if not(isGametypeInFilter(MapInfo_LoadedGametype, teamplay, have_team_spawns, self.gametypefilter))
{
remove(self);
return;
s = substring(s, 1, -1);
}
- n = tokenize(s);
+ n = tokenize_console(s);
for(i = 0; i < n; ++i)
{
s = argv(i);
return;
}
}
+
+void WarpZone_PostInitialize_Callback(void)
+{
+ // create waypoint links for warpzones
+ entity e;
+ for(e = world; (e = find(e, classname, "trigger_warpzone")); )
+ {
+ vector src, dst;
+ src = (e.absmin + e.absmax) * 0.5;
+ makevectors(e.warpzone_angles);
+ src = src + ((e.warpzone_origin - src) * v_forward) * v_forward + 16 * v_right;
+ dst = (e.enemy.absmin + e.enemy.absmax) * 0.5;
+ makevectors(e.enemy.warpzone_angles);
+ dst = dst + ((e.enemy.warpzone_origin - dst) * v_forward) * v_forward - 16 * v_right;
+ waypoint_spawnforteleporter_v(e, src, dst, 0);
+ }
+}