if (this.flags & FL_PROJECTILE)
{
if (this.watertype == CONTENT_LAVA)
- Damage (this, world, world, autocvar_g_balance_contents_projectiledamage * autocvar_g_balance_contents_damagerate * this.waterlevel, DEATH_LAVA.m_id, this.origin, '0 0 0');
+ Damage (this, NULL, NULL, autocvar_g_balance_contents_projectiledamage * autocvar_g_balance_contents_damagerate * this.waterlevel, DEATH_LAVA.m_id, this.origin, '0 0 0');
else if (this.watertype == CONTENT_SLIME)
- Damage (this, world, world, autocvar_g_balance_contents_projectiledamage * autocvar_g_balance_contents_damagerate * this.waterlevel, DEATH_SLIME.m_id, this.origin, '0 0 0');
+ Damage (this, NULL, NULL, autocvar_g_balance_contents_projectiledamage * autocvar_g_balance_contents_damagerate * this.waterlevel, DEATH_SLIME.m_id, this.origin, '0 0 0');
}
else
{
this.watersound_finished = time + 0.5;
sound (this, CH_PLAYER_SINGLE, SND_LAVA, VOL_BASE, ATTEN_NORM);
}
- Damage (this, world, world, autocvar_g_balance_contents_playerdamage_lava * autocvar_g_balance_contents_damagerate * this.waterlevel, DEATH_LAVA.m_id, this.origin, '0 0 0');
+ Damage (this, NULL, NULL, autocvar_g_balance_contents_playerdamage_lava * autocvar_g_balance_contents_damagerate * this.waterlevel, DEATH_LAVA.m_id, this.origin, '0 0 0');
if(autocvar_g_balance_contents_playerdamage_lava_burn)
- Fire_AddDamage(this, world, autocvar_g_balance_contents_playerdamage_lava_burn * this.waterlevel, autocvar_g_balance_contents_playerdamage_lava_burn_time * this.waterlevel, DEATH_LAVA.m_id);
+ Fire_AddDamage(this, NULL, autocvar_g_balance_contents_playerdamage_lava_burn * this.waterlevel, autocvar_g_balance_contents_playerdamage_lava_burn_time * this.waterlevel, DEATH_LAVA.m_id);
}
else if (this.watertype == CONTENT_SLIME)
{
this.watersound_finished = time + 0.5;
sound (this, CH_PLAYER_SINGLE, SND_SLIME, VOL_BASE, ATTEN_NORM);
}
- Damage (this, world, world, autocvar_g_balance_contents_playerdamage_slime * autocvar_g_balance_contents_damagerate * this.waterlevel, DEATH_SLIME.m_id, this.origin, '0 0 0');
+ Damage (this, NULL, NULL, autocvar_g_balance_contents_playerdamage_slime * autocvar_g_balance_contents_damagerate * this.waterlevel, DEATH_SLIME.m_id, this.origin, '0 0 0');
}
}
}
else
dm = min((dm - autocvar_g_balance_falldamage_minspeed) * autocvar_g_balance_falldamage_factor, autocvar_g_balance_falldamage_maxdamage);
if (dm > 0)
- Damage (this, world, world, dm, DEATH_FALL.m_id, this.origin, '0 0 0');
+ Damage (this, NULL, NULL, dm, DEATH_FALL.m_id, this.origin, '0 0 0');
}
if(autocvar_g_maxspeed > 0 && velocity_len > autocvar_g_maxspeed)
- Damage (this, world, world, 100000, DEATH_SHOOTING_STAR.m_id, this.origin, '0 0 0');
+ Damage (this, NULL, NULL, 100000, DEATH_SHOOTING_STAR.m_id, this.origin, '0 0 0');
}
}
{
// TODO: if move is more than 50ms, split it into two moves (this matches QWSV behavior and the client prediction)
FOREACH_ENTITY_CLASS(STR_PLAYER, IS_FAKE_CLIENT(it), PM_Main(it));
- FOREACH_ENTITY_CLASS(STR_PLAYER, IS_FAKE_CLIENT(it), WITHSELF(it, PlayerPreThink()));
+ FOREACH_ENTITY_CLASS(STR_PLAYER, IS_FAKE_CLIENT(it), PlayerPreThink(it));
execute_next_frame();
if (autocvar_sv_autopause && !server_is_dedicated) Pause_TryPause(true);
MUTATOR_CALLHOOK(SV_StartFrame);
FOREACH_CLIENT(true, GlobalStats_update(it));
- FOREACH_ENTITY_CLASS(STR_PLAYER, IS_FAKE_CLIENT(it), WITHSELF(it, PlayerPostThink()));
+ FOREACH_ENTITY_CLASS(STR_PLAYER, IS_FAKE_CLIENT(it), PlayerPostThink(it));
}
.vector originjitter;
.float anglejitter;
.string gametypefilter;
.string cvarfilter;
-float DoesQ3ARemoveThisEntity();
-void SV_OnEntityPreSpawnFunction()
-{SELFPARAM();
+bool DoesQ3ARemoveThisEntity(entity this);
+void SV_OnEntityPreSpawnFunction(entity this)
+{
+ __spawnfunc_expecting = true;
__spawnfunc_expect = this;
- if (self)
- if (self.gametypefilter != "")
- if (!isGametypeInFilter(MapInfo_LoadedGametype, teamplay, have_team_spawns, self.gametypefilter))
+ if (this)
+ if (this.gametypefilter != "")
+ if (!isGametypeInFilter(MapInfo_LoadedGametype, teamplay, have_team_spawns, this.gametypefilter))
{
- remove(self);
+ remove(this);
+ __spawnfunc_expecting = false;
return;
}
- if(self.cvarfilter != "")
+ if(this.cvarfilter != "")
{
float n, i, o, inv;
string s, k, v;
inv = 0;
- s = self.cvarfilter;
+ s = this.cvarfilter;
if(substring(s, 0, 1) == "+")
{
s = substring(s, 1, -1);
if (!inv)
{
//print("cvarfilter fail\n");
- remove(self);
+ remove(this);
+ __spawnfunc_expecting = false;
return;
}
}
- if(DoesQ3ARemoveThisEntity())
+ if(DoesQ3ARemoveThisEntity(this))
{
- remove(self);
+ remove(this);
+ __spawnfunc_expecting = false;
return;
}
// support special -1 and -2 angle from radiant
- if (self.angles == '0 -1 0')
- self.angles = '-90 0 0';
- else if (self.angles == '0 -2 0')
- self.angles = '+90 0 0';
-
- if(self.originjitter.x != 0)
- self.origin_x = self.origin.x + (random() * 2 - 1) * self.originjitter.x;
- if(self.originjitter.y != 0)
- self.origin_y = self.origin.y + (random() * 2 - 1) * self.originjitter.y;
- if(self.originjitter.z != 0)
- self.origin_z = self.origin.z + (random() * 2 - 1) * self.originjitter.z;
- if(self.anglesjitter.x != 0)
- self.angles_x = self.angles.x + (random() * 2 - 1) * self.anglesjitter.x;
- if(self.anglesjitter.y != 0)
- self.angles_y = self.angles.y + (random() * 2 - 1) * self.anglesjitter.y;
- if(self.anglesjitter.z != 0)
- self.angles_z = self.angles.z + (random() * 2 - 1) * self.anglesjitter.z;
- if(self.anglejitter != 0)
- self.angles_y = self.angles.y + (random() * 2 - 1) * self.anglejitter;
-
- if(MUTATOR_CALLHOOK(OnEntityPreSpawn))
+ if (this.angles == '0 -1 0')
+ this.angles = '-90 0 0';
+ else if (this.angles == '0 -2 0')
+ this.angles = '+90 0 0';
+
+ if(this.originjitter.x != 0)
+ this.origin_x = this.origin.x + (random() * 2 - 1) * this.originjitter.x;
+ if(this.originjitter.y != 0)
+ this.origin_y = this.origin.y + (random() * 2 - 1) * this.originjitter.y;
+ if(this.originjitter.z != 0)
+ this.origin_z = this.origin.z + (random() * 2 - 1) * this.originjitter.z;
+ if(this.anglesjitter.x != 0)
+ this.angles_x = this.angles.x + (random() * 2 - 1) * this.anglesjitter.x;
+ if(this.anglesjitter.y != 0)
+ this.angles_y = this.angles.y + (random() * 2 - 1) * this.anglesjitter.y;
+ if(this.anglesjitter.z != 0)
+ this.angles_z = this.angles.z + (random() * 2 - 1) * this.anglesjitter.z;
+ if(this.anglejitter != 0)
+ this.angles_y = this.angles.y + (random() * 2 - 1) * this.anglejitter;
+
+ if(MUTATOR_CALLHOOK(OnEntityPreSpawn, this))
{
- remove(self);
+ remove(this);
+ __spawnfunc_expecting = false;
return;
}
}
{
// create waypoint links for warpzones
entity e;
- for(e = world; (e = find(e, classname, "trigger_warpzone")); )
+ for(e = NULL; (e = find(e, classname, "trigger_warpzone")); )
{
vector src, dst;
src = (e.absmin + e.absmax) * 0.5;