#include "anticheat.qh"
#include "g_hook.qh"
+#include "g_damage.qh"
#include "g_world.qh"
#include "bot/api.qh"
#include "command/common.qh"
-#include "mutators/_mod.qh"
+#include <server/mutators/_mod.qh>
#include "weapons/csqcprojectile.qh"
+#include <server/compat/quake3.qh>
#include "../common/constants.qh"
#include "../common/deathtypes/all.qh"
#include "../common/util.qh"
#include "../common/vehicles/all.qh"
+#include <common/monsters/sv_monsters.qh>
#include <common/weapons/_all.qh>
#include "../lib/csqcmodel/sv_model.qh"
bool game_delay_last;
bool autocvar_sv_autopause = false;
-float RedirectionThink();
void systems_update();
void sys_phys_update(entity this, float dt);
void StartFrame()
.float anglejitter;
.string gametypefilter;
.string cvarfilter;
-bool DoesQ3ARemoveThisEntity(entity this);
/**
* Evaluate an expression of the form: [+ | -]? [var[op]val | [op]var | val | var] ...
}
delete(tracetest_ent);
}
+
+/*
+==================
+main
+
+unused but required by the engine
+==================
+*/
+void main ()
+{
+
+}