#include "anticheat.qh"
#include "g_hook.qh"
+#include "g_damage.qh"
#include "g_world.qh"
#include "bot/api.qh"
#include "command/common.qh"
-#include "mutators/_mod.qh"
+#include <server/mutators/_mod.qh>
#include "weapons/csqcprojectile.qh"
#include "../common/constants.qh"
#include "../common/util.qh"
#include "../common/vehicles/all.qh"
+#include <common/monsters/sv_monsters.qh>
#include <common/weapons/_all.qh>
#include "../lib/csqcmodel/sv_model.qh"
if (this.flags & FL_PROJECTILE)
{
if (this.watertype == CONTENT_LAVA)
- Damage (this, NULL, NULL, autocvar_g_balance_contents_projectiledamage * autocvar_g_balance_contents_damagerate * this.waterlevel, DEATH_LAVA.m_id, this.origin, '0 0 0');
+ Damage (this, NULL, NULL, autocvar_g_balance_contents_projectiledamage * autocvar_g_balance_contents_damagerate * this.waterlevel, DEATH_LAVA.m_id, DMG_NOWEP, this.origin, '0 0 0');
else if (this.watertype == CONTENT_SLIME)
- Damage (this, NULL, NULL, autocvar_g_balance_contents_projectiledamage * autocvar_g_balance_contents_damagerate * this.waterlevel, DEATH_SLIME.m_id, this.origin, '0 0 0');
+ Damage (this, NULL, NULL, autocvar_g_balance_contents_projectiledamage * autocvar_g_balance_contents_damagerate * this.waterlevel, DEATH_SLIME.m_id, DMG_NOWEP, this.origin, '0 0 0');
}
else
{
this.watersound_finished = time + 0.5;
sound (this, CH_PLAYER_SINGLE, SND_LAVA, VOL_BASE, ATTEN_NORM);
}
- Damage (this, NULL, NULL, autocvar_g_balance_contents_playerdamage_lava * autocvar_g_balance_contents_damagerate * this.waterlevel, DEATH_LAVA.m_id, this.origin, '0 0 0');
+ Damage (this, NULL, NULL, autocvar_g_balance_contents_playerdamage_lava * autocvar_g_balance_contents_damagerate * this.waterlevel, DEATH_LAVA.m_id, DMG_NOWEP, this.origin, '0 0 0');
if(autocvar_g_balance_contents_playerdamage_lava_burn)
Fire_AddDamage(this, NULL, autocvar_g_balance_contents_playerdamage_lava_burn * this.waterlevel, autocvar_g_balance_contents_playerdamage_lava_burn_time * this.waterlevel, DEATH_LAVA.m_id);
}
this.watersound_finished = time + 0.5;
sound (this, CH_PLAYER_SINGLE, SND_SLIME, VOL_BASE, ATTEN_NORM);
}
- Damage (this, NULL, NULL, autocvar_g_balance_contents_playerdamage_slime * autocvar_g_balance_contents_damagerate * this.waterlevel, DEATH_SLIME.m_id, this.origin, '0 0 0');
+ Damage (this, NULL, NULL, autocvar_g_balance_contents_playerdamage_slime * autocvar_g_balance_contents_damagerate * this.waterlevel, DEATH_SLIME.m_id, DMG_NOWEP, this.origin, '0 0 0');
}
}
}
this.dmgtime = 0;
}
this.air_finished = time + 12;
- this.dmg = 2;
}
}
else
dm = min((dm - autocvar_g_balance_falldamage_minspeed) * autocvar_g_balance_falldamage_factor, autocvar_g_balance_falldamage_maxdamage);
if (dm > 0)
- Damage (this, NULL, NULL, dm, DEATH_FALL.m_id, this.origin, '0 0 0');
+ Damage (this, NULL, NULL, dm, DEATH_FALL.m_id, DMG_NOWEP, this.origin, '0 0 0');
}
if(autocvar_g_maxspeed > 0 && velocity_len > autocvar_g_maxspeed)
- Damage (this, NULL, NULL, 100000, DEATH_SHOOTING_STAR.m_id, this.origin, '0 0 0');
+ Damage (this, NULL, NULL, 100000, DEATH_SHOOTING_STAR.m_id, DMG_NOWEP, this.origin, '0 0 0');
}
}
void CreatureFrame_All()
{
+ if(game_stopped || time < game_starttime)
+ return;
+
IL_EACH(g_damagedbycontents, it.damagedbycontents,
{
if (it.move_movetype == MOVETYPE_NOCLIP) continue;
if (timeout_status == TIMEOUT_LEADTIME) // just before the timeout (when timeout_status will be TIMEOUT_ACTIVE)
orig_slowmo = autocvar_slowmo; // slowmo will be restored after the timeout
- skill = autocvar_skill;
-
// detect when the pre-game countdown (if any) has ended and the game has started
bool game_delay = (time < game_starttime);
if (autocvar_sv_eventlog && game_delay_last && !game_delay)
.string gametypefilter;
.string cvarfilter;
bool DoesQ3ARemoveThisEntity(entity this);
+
+/**
+ * Evaluate an expression of the form: [+ | -]? [var[op]val | [op]var | val | var] ...
+ * +: all must match. this is the default
+ * -: one must NOT match
+ *
+ * var>x
+ * var<x
+ * var>=x
+ * var<=x
+ * var==x
+ * var!=x
+ * var===x
+ * var!==x
+ */
+bool expr_evaluate(string s)
+{
+ bool ret = false;
+ if (str2chr(s, 0) == '+') {
+ s = substring(s, 1, -1);
+ } else if (str2chr(s, 0) == '-') {
+ ret = true;
+ s = substring(s, 1, -1);
+ }
+ bool expr_fail = false;
+ for (int i = 0, n = tokenize_console(s); i < n; ++i) {
+ int o;
+ string k, v;
+ s = argv(i);
+ #define X(expr) \
+ if (expr) { \
+ continue; \
+ } else { \
+ expr_fail = true; \
+ break; \
+ }
+ #define BINOP(op, len, expr) \
+ if ((o = strstrofs(s, op, 0)) >= 0) { \
+ k = substring(s, 0, o); \
+ v = substring(s, o + len, -1); \
+ X(expr); \
+ }
+ BINOP(">=", 2, cvar(k) >= stof(v));
+ BINOP("<=", 2, cvar(k) <= stof(v));
+ BINOP(">", 1, cvar(k) > stof(v));
+ BINOP("<", 1, cvar(k) < stof(v));
+ BINOP("==", 2, cvar(k) == stof(v));
+ BINOP("!=", 2, cvar(k) != stof(v));
+ BINOP("===", 3, cvar_string(k) == v);
+ BINOP("!==", 3, cvar_string(k) != v);
+ {
+ k = s;
+ bool b = true;
+ if (str2chr(k, 0) == '!') {
+ k = substring(s, 1, -1);
+ b = false;
+ }
+ float f = stof(k);
+ bool isnum = ftos(f) == k;
+ X(boolean(isnum ? f : cvar(k)) == b);
+ }
+ #undef BINOP
+ #undef X
+ }
+ if (!expr_fail) {
+ ret = !ret;
+ }
+ // now ret is true if we want to keep the item, and false if we want to get rid of it
+ return ret;
+}
+
void SV_OnEntityPreSpawnFunction(entity this)
{
- __spawnfunc_expecting = true;
- __spawnfunc_expect = this;
if (this)
if (this.gametypefilter != "")
if (!isGametypeInFilter(MapInfo_LoadedGametype, teamplay, have_team_spawns, this.gametypefilter))
{
goto cleanup;
}
- if (this.cvarfilter != "") {
- bool inv = false;
-
- string s = this.cvarfilter;
- if (str2chr(s, 0) == '+') {
- s = substring(s, 1, -1);
- } else if(str2chr(s, 0) == '-') {
- inv = true;
- s = substring(s, 1, -1);
- }
-
- bool cvar_fail = false;
- for (int i = 0, n = tokenize_console(s); i < n; ++i) {
- int o;
- string k, v;
- s = argv(i);
- // syntax:
- // var>x
- // var<x
- // var>=x
- // var<=x
- // var==x
- // var!=x
- // var===x
- // var!==x
- #define X(expr) \
- if (expr) { \
- continue; \
- } else { \
- cvar_fail = true; \
- break; \
- }
- #define BINOP(op, len, expr) \
- if ((o = strstrofs(s, op, 0)) >= 0) { \
- k = substring(s, 0, o); \
- v = substring(s, o + len, -1); \
- X(expr); \
- }
- BINOP(">=", 2, cvar(k) >= stof(v));
- BINOP("<=", 2, cvar(k) <= stof(v));
- BINOP(">", 1, cvar(k) > stof(v));
- BINOP("<", 1, cvar(k) < stof(v));
- BINOP("==", 2, cvar(k) == stof(v));
- BINOP("!=", 2, cvar(k) != stof(v));
- // fixme: did these two ever work?
- BINOP("===", 2, cvar_string(k) == v);
- BINOP("!==", 2, cvar_string(k) != v);
- if (str2chr(s, 0) == '!') { k = substring(s, 1, -1); X(!cvar(k)); }
- { k = s; X(cvar(k)); }
- #undef BINOP
- #undef X
- }
- if (!cvar_fail) {
- inv = !inv;
- }
- // now inv is true if we want to keep the item, and false if we want to get rid of it
- if (!inv) {
- goto cleanup;
- }
+ if (this.cvarfilter != "" && !expr_evaluate(this.cvarfilter)) {
+ goto cleanup;
}
if (DoesQ3ARemoveThisEntity(this)) {
}
return;
LABEL(cleanup)
- builtin_remove(this);
- __spawnfunc_expecting = false;
+ delete(this);
}
void WarpZone_PostInitialize_Callback()
{
// create waypoint links for warpzones
+ entity tracetest_ent = spawn();
+ setsize(tracetest_ent, PL_MIN_CONST, PL_MAX_CONST);
+ tracetest_ent.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP | DPCONTENTS_BOTCLIP;
//for(entity e = warpzone_first; e; e = e.warpzone_next)
for(entity e = NULL; (e = find(e, classname, "trigger_warpzone")); )
{
dst = (e.enemy.absmin + e.enemy.absmax) * 0.5;
makevectors(e.enemy.warpzone_angles);
dst = dst + ((e.enemy.warpzone_origin - dst) * v_forward) * v_forward - 16 * v_right;
- waypoint_spawnforteleporter_v(e, src, dst, 0);
+ waypoint_spawnforteleporter_wz(e, src, dst, 0, -v_up, tracetest_ent);
}
+ delete(tracetest_ent);
+}
+
+/*
+==================
+main
+
+unused but required by the engine
+==================
+*/
+void main ()
+{
+
}