]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/sv_main.qc
Logging: tidy
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / sv_main.qc
index 6decb2e70512855d569c54c74c5e870ef93110e4..1a5c8e5511420bbd00c066e37f9a641660f4ad69 100644 (file)
@@ -99,7 +99,17 @@ void CreatureFrame_FallDamage(entity this)
        {
                // check for falling damage
                float velocity_len = vlen(this.velocity);
-               if(!this.hook.state)
+               bool have_hook = false;
+               for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
+           {
+               .entity weaponentity = weaponentities[slot];
+               if(this.(weaponentity).hook && this.(weaponentity).hook.state)
+               {
+                       have_hook = true;
+                       break;
+               }
+           }
+               if(!have_hook)
                {
                        float dm = vlen(this.oldvelocity) - velocity_len; // dm is now the velocity DECREASE. Velocity INCREASE should never cause a sound or any damage.
                        if (IS_DEAD(this))
@@ -129,10 +139,10 @@ void CreatureFrame_All()
 void Pause_TryPause(bool ispaused)
 {
        int n = 0;
-       FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it), LAMBDA(
+       FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it), {
                if (PHYS_INPUT_BUTTON_CHAT(it) != ispaused) return;
                ++n;
-       ));
+       });
        if (!n) return;
        setpause(ispaused);
 }
@@ -150,8 +160,7 @@ Called before each frame by the server
 =============
 */
 
-float game_delay;
-float game_delay_last;
+bool game_delay_last;
 
 bool autocvar_sv_autopause = false;
 float RedirectionThink();
@@ -175,18 +184,19 @@ void StartFrame()
        if(time > client_cefc_accumulatortime + 1)
        {
                float t = client_cefc_accumulator / (time - client_cefc_accumulatortime);
-               LOG_INFO("CEFC time: ", ftos(t * 1000), "ms; ");
                int c_seeing = 0;
                int c_seen = 0;
-               FOREACH_CLIENT(true, LAMBDA(
+               FOREACH_CLIENT(true, {
                        if(IS_REAL_CLIENT(it))
                                ++c_seeing;
                        if(IS_PLAYER(it))
                                ++c_seen;
-               ));
-               LOG_INFO("CEFC calls per second: ", ftos(c_seeing * (c_seen - 1) / t), "; ");
-               LOG_INFO("CEFC 100% load at: ", ftos(solve_quadratic(t, -t, -1) * '0 1 0'), "\n");
-
+               });
+               LOG_INFO(
+                   "CEFC time: ", ftos(t * 1000), "ms; ",
+            "CEFC calls per second: ", ftos(c_seeing * (c_seen - 1) / t), "; ",
+            "CEFC 100% load at: ", ftos(solve_quadratic(t, -t, -1) * '0 1 0')
+        );
                client_cefc_accumulatortime = time;
                client_cefc_accumulator = 0;
        }
@@ -210,17 +220,15 @@ void StartFrame()
        skill = autocvar_skill;
 
        // detect when the pre-game countdown (if any) has ended and the game has started
-       game_delay = (time < game_starttime);
-
+       bool game_delay = (time < game_starttime);
        if (autocvar_sv_eventlog && game_delay_last && !game_delay)
                GameLogEcho(":startdelay_ended");
-
        game_delay_last = game_delay;
 
        CreatureFrame_All();
        CheckRules_World();
 
-       if (warmup_stage && !gameover && warmup_limit > 0 && time >= warmup_limit) {
+       if (warmup_stage && !game_stopped && warmup_limit > 0 && time >= warmup_limit) {
                ReadyRestart();
                return;
        }
@@ -371,6 +379,9 @@ LABEL(cvar_fail)
 
        set_movetype(this, this.movetype);
 
+       if(this.monster_attack)
+               IL_PUSH(g_monster_targets, this);
+
        // support special -1 and -2 angle from radiant
        if (this.angles == '0 -1 0')
                this.angles = '-90 0 0';
@@ -403,8 +414,8 @@ LABEL(cvar_fail)
 void WarpZone_PostInitialize_Callback()
 {
        // create waypoint links for warpzones
-       for(entity e = warpzone_first; e; e = e.warpzone_next)
-       //for(entity e = NULL; (e = find(e, classname, "trigger_warpzone")); )
+       //for(entity e = warpzone_first; e; e = e.warpzone_next)
+       for(entity e = NULL; (e = find(e, classname, "trigger_warpzone")); )
        {
                vector src, dst;
                src = (e.absmin + e.absmax) * 0.5;