vr = vectoangles(dir);
//vr_x *= -1;
- tracebox(self.origin , self.mins,self.maxs,self.origin + (dir * length) ,MOVE_NOMONSTERS,self);
+ tracebox(self.origin + '0 0 1' * step_up, self.mins, self.maxs, ('0 0 1' * step_up) + self.origin + (dir * length), MOVE_NOMONSTERS, self);
if(trace_fraction == 1.0)
{
//te_lightning1(self,self.origin,self.origin + (dir * length));