self.nextthink = time + 0.1;
}
+MODEL(FLOCKER, "models/turrets/rocket.md3");
void spawn_flocker()
{SELFPARAM();
flocker = spawn ();
setorigin(flocker, self.origin + '0 0 32');
- setmodel (flocker, "models/turrets/rocket.md3");
+ setmodel (flocker, MDL_FLOCKER);
setsize (flocker, '-3 -3 -3', '3 3 3');
flocker.flock_id = self.flock_id;
float globflockcnt;
void spawnfunc_flockerspawn()
{SELFPARAM();
- precache_model ( "models/turrets/rocket.md3");
- precache_model("models/turrets/c512.md3");
++globflockcnt;
if(!self.cnt) self.cnt = 20;
self.enemy = spawn();
- setmodel(self.enemy, "models/turrets/rocket.md3");
+ setmodel(self.enemy, MDL_FLOCKER);
setorigin(self.enemy,self.origin + '0 0 768' + (randomvec() * 128));
self.enemy.classname = "FLock Hunter";