#include "../dpdefs/dpextensions.qh"
#endif
-.vector steerto;
-
/**
Uniform pull towards a point
**/
#ifdef TLIBS_TETSLIBS
void flocker_die()
{
- pointparticles(particleeffectnum("rocket_explode"), self.origin, '0 0 0', 1);
+ Send_Effect("rocket_explode", self.origin, '0 0 0', 1);
self.owner.cnt += 1;
self.owner = world;