]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/spawnpoints.qh
Send the server-side shot origin and use it while in third person view (the client...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / spawnpoints.qh
index 92af8df66fe017167bf2b64a6127235a2e6e2d50..fe6adaebf2cc7fa7ab47c10a530da0b7e907edf8 100644 (file)
@@ -9,7 +9,7 @@ const int SPAWN_PRIO_GOOD_DISTANCE = 10;
 .vector spawnpoint_score;
 float spawnpoint_nag;
 bool SpawnEvent_Send(entity this, entity to, int sf);
-entity Spawn_FilterOutBadSpots(entity this, entity firstspot, float mindist, float teamcheck);
+entity Spawn_FilterOutBadSpots(entity this, entity firstspot, float mindist, float teamcheck, bool targetcheck);
 entity SelectSpawnPoint(entity this, bool anypoint);
 spawnfunc(info_player_deathmatch);
 void spawnpoint_use(entity this, entity actor, entity trigger);