]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/spawnpoints.qh
Fix current custom gametype not being kept if gametype vote ends without votes
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / spawnpoints.qh
index 1609201c2f1c3d601d361b2c39b451b64bf67e50..d9707a1676677d788c6d18013abb947bcb370dfd 100644 (file)
@@ -1,11 +1,21 @@
 #pragma once
 
+bool autocvar_g_spawn_alloweffects;
+float autocvar_g_spawn_furthest;
+bool autocvar_g_spawn_useallspawns;
+bool autocvar_g_spawnpoints_auto_move_out_of_solid;
+float autocvar_r_showbboxes; // engine cvar
+
 // spawnpoint prios
 const int SPAWN_PRIO_NEAR_TEAMMATE_FOUND = 200;
 const int SPAWN_PRIO_NEAR_TEAMMATE_SAMETEAM = 100;
 const int SPAWN_PRIO_RACE_PREVIOUS_SPAWN = 50;
 const int SPAWN_PRIO_GOOD_DISTANCE = 10;
 
+bool some_spawn_has_been_used;
+int have_team_spawns; // 0 = no team spawns requested, -1 = team spawns requested but none found, 1 = team spawns requested and found
+int have_team_spawns_forteams; // if Xth bit is 1 then team X has spawns else it has no spawns; team 0 is the "no-team"
+
 .vector spawnpoint_score;
 float spawnpoint_nag;
 bool SpawnEvent_Send(entity this, entity to, int sf);
@@ -16,3 +26,8 @@ void spawnpoint_use(entity this, entity actor, entity trigger);
 
 USING(spawn_evalfunc_t, vector(entity this, entity player, entity spot, vector current));
 .spawn_evalfunc_t spawn_evalfunc;
+
+.int restriction;
+
+IntrusiveList g_spawnpoints;
+STATIC_INIT(g_spawnpoints) { g_spawnpoints = IL_NEW(); }