]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/spawnpoints.qh
Fix current custom gametype not being kept if gametype vote ends without votes
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / spawnpoints.qh
index 1221db6b2f599f94ac769aba765461b3da39f0df..d9707a1676677d788c6d18013abb947bcb370dfd 100644 (file)
@@ -1,5 +1,11 @@
 #pragma once
 
+bool autocvar_g_spawn_alloweffects;
+float autocvar_g_spawn_furthest;
+bool autocvar_g_spawn_useallspawns;
+bool autocvar_g_spawnpoints_auto_move_out_of_solid;
+float autocvar_r_showbboxes; // engine cvar
+
 // spawnpoint prios
 const int SPAWN_PRIO_NEAR_TEAMMATE_FOUND = 200;
 const int SPAWN_PRIO_NEAR_TEAMMATE_SAMETEAM = 100;
@@ -22,3 +28,6 @@ USING(spawn_evalfunc_t, vector(entity this, entity player, entity spot, vector c
 .spawn_evalfunc_t spawn_evalfunc;
 
 .int restriction;
+
+IntrusiveList g_spawnpoints;
+STATIC_INIT(g_spawnpoints) { g_spawnpoints = IL_NEW(); }