if (autocvar_r_showbboxes)
{
// show where spawnpoints point at too
- MAKE_VECTORS_NEW(this.angles, forward, right, up);
+ vector forward, right, up;
+ MAKE_VECTORS(this.angles, forward, right, up);
entity e = new(info_player_foo);
setorigin(e, this.origin + forward * 24);
setsize(e, '-8 -8 -8', '8 8 8');