if(MUTATOR_CALLHOOK(ForbidPlayerScore_Clear)) return 0;
- if(g_cts) return 0; // in CTS, you don't lose score by observing
- if(g_race && g_race_qualifying) return 0; // in qualifying, you don't lose score by observing
-
sk = player.scorekeeper;
for(i = 0; i < MAX_SCORE; ++i)
{
return s;
}
-#define NAMEWIDTH 22
-#define SCORESWIDTH 58
+const float NAMEWIDTH = 22;
+const float SCORESWIDTH = 58;
// TODO put this somewhere in common?
string Score_NicePrint_ItemColor(float vflags)
{