-#ifndef ROUND_HANDLER_H
-#define ROUND_HANDLER_H
+#pragma once
entity round_handler;
.float delay; // stores delay from round end to countdown start
void round_handler_Reset(float next_think);
void round_handler_Remove();
-#define round_handler_IsActive() (round_handler != world)
+#define round_handler_IsActive() (round_handler != NULL)
#define round_handler_AwaitingNextRound() (round_handler.wait)
#define round_handler_CountdownRunning() (!round_handler.wait && round_handler.cnt)
#define round_handler_IsRoundStarted() (!round_handler.wait && !round_handler.cnt)
#define round_handler_GetEndTime() (round_handler.round_endtime)
-
-#endif