-#ifndef ROUND_HANDLER_H
-#define ROUND_HANDLER_H
-
-#if defined(CSQC)
-#elif defined(MENUQC)
-#elif defined(SVQC)
- #include "../common/util-pre.qh"
- #include "sys-pre.qh"
- #include "../dpdefs/progsdefs.qh"
- #include "../dpdefs/dpextensions.qh"
- #include "sys-post.qh"
- #include "../warpzonelib/anglestransform.qh"
- #include "../warpzonelib/mathlib.qh"
- #include "../warpzonelib/common.qh"
- #include "../warpzonelib/util_server.qh"
- #include "../warpzonelib/server.qh"
- #include "../common/constants.qh"
- #include "../common/stats.qh"
- #include "../common/teams.qh"
- #include "../common/util.qh"
- #include "../common/nades.qh"
- #include "../common/buffs.qh"
- #include "../common/test.qh"
- #include "../common/counting.qh"
- #include "../common/urllib.qh"
- #include "../common/command/markup.qh"
- #include "../common/command/rpn.qh"
- #include "../common/command/generic.qh"
- #include "../common/command/shared_defs.qh"
- #include "../common/net_notice.qh"
- #include "../common/animdecide.qh"
- #include "../common/monsters/monsters.qh"
- #include "../common/monsters/sv_monsters.qh"
- #include "../common/monsters/spawn.qh"
- #include "../common/weapons/config.qh"
- #include "../common/weapons/weapons.qh"
- #include "weapons/accuracy.qh"
- #include "weapons/common.qh"
- #include "weapons/csqcprojectile.qh"
- #include "weapons/hitplot.qh"
- #include "weapons/selection.qh"
- #include "weapons/spawning.qh"
- #include "weapons/throwing.qh"
- #include "weapons/tracing.qh"
- #include "weapons/weaponstats.qh"
- #include "weapons/weaponsystem.qh"
- #include "t_items.qh"
- #include "autocvars.qh"
- #include "constants.qh"
- #include "defs.qh"
- #include "../common/notifications.qh"
- #include "../common/deathtypes.qh"
- #include "mutators/mutators_include.qh"
- #include "tturrets/include/turrets_early.qh"
- #include "vehicles/vehicles_def.qh"
- #include "campaign.qh"
- #include "../common/campaign_common.qh"
- #include "../common/mapinfo.qh"
- #include "command/common.qh"
- #include "command/banning.qh"
- #include "command/radarmap.qh"
- #include "command/vote.qh"
- #include "command/getreplies.qh"
- #include "command/cmd.qh"
- #include "command/sv_cmd.qh"
- #include "../common/csqcmodel_settings.qh"
- #include "../csqcmodellib/common.qh"
- #include "../csqcmodellib/sv_model.qh"
- #include "anticheat.qh"
- #include "cheats.qh"
- #include "../common/playerstats.qh"
- #include "portals.qh"
- #include "g_hook.qh"
- #include "scores.qh"
- #include "spawnpoints.qh"
- #include "mapvoting.qh"
- #include "ipban.qh"
- #include "race.qh"
- #include "antilag.qh"
- #include "playerdemo.qh"
-#endif
+#pragma once
entity round_handler;
.float delay; // stores delay from round end to countdown start
.float count; // stores initial number of the countdown
-.float wait; // it's set to true when round ends, to false when countdown starts
+.bool wait; // it's set to true when round ends, to false when countdown starts
.float cnt; // its initial value is .count + 1, then decreased while counting down
// reaches 0 when the round starts
.float round_timelimit;
.float round_endtime;
-.float() canRoundStart;
-.float() canRoundEnd;
+.bool() canRoundStart;
+.bool() canRoundEnd;
.void() roundStart;
void round_handler_Init(float the_delay, float the_count, float the_round_timelimit);
-void round_handler_Spawn(float() canRoundStart_func, float() canRoundEnd_func, void() roundStart_func);
+void round_handler_Spawn(bool() canRoundStart_func, bool() canRoundEnd_func, void() roundStart_func);
void round_handler_Reset(float next_think);
void round_handler_Remove();
-#define round_handler_IsActive() (round_handler != world)
+#define round_handler_IsActive() (round_handler != NULL)
#define round_handler_AwaitingNextRound() (round_handler.wait)
#define round_handler_CountdownRunning() (!round_handler.wait && round_handler.cnt)
#define round_handler_IsRoundStarted() (!round_handler.wait && !round_handler.cnt)
#define round_handler_GetEndTime() (round_handler.round_endtime)
-
-#endif
\ No newline at end of file