entity round_handler;
.float delay; // stores delay from round end to countdown start
.float count; // stores initial number of the countdown
-.float wait; // it's set to true when round ends, to false when countdown starts
-.float cnt; // its initial value is .count + 1, then decreased while counting down
- // reaches 0 when the round starts
+.float wait; // it's set to true when round ends, to false when countdown starts
+.float cnt; // its initial value is .count + 1, then decreased while counting down
+ // reaches 0 when the round starts
.float round_timelimit;
.float round_endtime;
.float() canRoundStart;