+#pragma once
+
/// \file
/// \brief Header file that describes the resource system.
/// \author Lyberta
-/// \copyright GNU GPLv3 or any later version.
-
-#pragma once
+/// \copyright GNU GPLv2 or any later version.
-/// \brief Unconditional maximum amount of resources the entity can have.
-const int RESOURCE_AMOUNT_HARD_LIMIT = 999;
-
-/// \brief Describes the available resource types.
-enum
-{
- RESOURCE_HEALTH = 1, ///< Health.
- RESOURCE_ARMOR, ///< Armor.
- RESOURCE_SHELLS, ///< Shells (used by shotgun).
- RESOURCE_BULLETS, ///< Bullets (used by machinegun and rifle)
- RESOURCE_ROCKETS, ///< Rockets (used by mortar, hagar, devastator, etc).
- RESOURCE_CELLS, ///< Cells (used by electro, crylink, vortex, etc)
- RESOURCE_PLASMA, ///< Plasma (unused).
- RESOURCE_FUEL ///< Fuel (used by jetpack).
-};
+#include <common/resources.qh>
// ============================ Public API ====================================
/// \brief Returns the maximum amount of the given resource.
/// \param[in] e Entity to check.
-/// \param[in] resource_type Type of the resource (a RESOURCE_* constant).
+/// \param[in] res_type Type of the resource (a RES_* constant).
/// \return Maximum amount of the given resource.
-float GetResourceLimit(entity e, int resource_type);
+float GetResourceLimit(entity e, int res_type);
/// \brief Returns the current amount of resource the given entity has.
/// \param[in] e Entity to check.
-/// \param[in] resource_type Type of the resource (a RESOURCE_* constant).
+/// \param[in] res_type Type of the resource (a RES_* constant).
/// \return Current amount of resource the given entity has.
-float GetResourceAmount(entity e, int resource_type);
+float GetResource(entity e, int res_type);
-/// \brief Sets the current amount of resource the given entity will have.
+/// \brief Sets the resource amount of an entity without calling any hooks.
/// \param[in,out] e Entity to adjust.
-/// \param[in] resource_type Type of the resource (a RESOURCE_* constant).
+/// \param[in] res_type Type of the resource (a RES_* constant).
+/// \param[in] amount Amount of resource to set.
+/// \return Boolean for whether the ammo amount was changed
+bool SetResourceExplicit(entity e, int res_type, float amount);
+
+/// \brief Sets the current amount of resource the given entity will have
+/// but limited to the max amount allowed for the resource type.
+/// \param[in,out] e Entity to adjust.
+/// \param[in] res_type Type of the resource (a RES_* constant).
/// \param[in] amount Amount of resource to set.
/// \return No return.
-void SetResourceAmount(entity e, int resource_type, float amount);
+void SetResource(entity e, int res_type, float amount);
/// \brief Gives an entity some resource.
/// \param[in,out] receiver Entity to give resource to.
-/// \param[in] resource_type Type of the resource (a RESOURCE_* constant).
+/// \param[in] res_type Type of the resource (a RES_* constant).
/// \param[in] amount Amount of resource to give.
/// \return No return.
-void GiveResource(entity receiver, int resource_type, float amount);
+void GiveResource(entity receiver, int res_type, float amount);
+
+/// \brief Gives an entity some resource but not more than a limit.
+/// \param[in,out] receiver Entity to give resource to.
+/// \param[in] res_type Type of the resource (a RES_* constant).
+/// \param[in] amount Amount of resource to give.
+/// \param[in] limit Limit of resources to give.
+/// \return No return.
+void GiveResourceWithLimit(entity receiver, int res_type, float amount, float limit);
+
+/// \brief Takes an entity some resource.
+/// \param[in,out] receiver Entity to take resource from.
+/// \param[in] res_type Type of the resource (a RES_* constant).
+/// \param[in] amount Amount of resource to take.
+/// \return No return.
+void TakeResource(entity receiver, int res_type, float amount);
+
+/// \brief Takes an entity some resource but not less than a limit.
+/// \param[in,out] receiver Entity to take resource from.
+/// \param[in] res_type Type of the resource (a RES_* constant).
+/// \param[in] amount Amount of resource to take.
+/// \param[in] limit Limit of resources to take.
+/// \return No return.
+void TakeResourceWithLimit(entity receiver, int res_type, float amount, float limit);
// ===================== Legacy and/or internal API ===========================
/// \brief Converts an entity field to resource type.
-/// \param[in] resource_field Entity field to convert.
-/// \return Resource type (a RESOURCE_* constant).
-int GetResourceType(.float resource_field);
+/// \param[in] res_field Entity field to convert.
+/// \return Resource type (a RES_* constant).
+int GetResourceType(.float res_field);
-/// \brief Converts resource type (a RESOURCE_* constant) to entity field.
-/// \param[in] resource_type Type of the resource.
+/// \brief Converts resource type (a RES_* constant) to entity field.
+/// \param[in] res_type Type of the resource.
/// \return Entity field for that resource.
-.float GetResourceField(int resource_type);
+.float GetResourceField(int res_type);