float GetResourceLimit(entity e, int resource_type)
{
+ if(!IS_PLAYER(e))
+ return RESOURCE_LIMIT_NONE; // no limits on non-players
+
float limit;
switch (resource_type)
{
}
resource_type = M_ARGV(1, int);
amount = M_ARGV(2, float);
- float max_amount = GetResourceLimit(e, resource_type);
+ float max_amount = GetResourceLimit(e, resource_type); // TODO: should allow overriding these limits if cheats are enabled!
float amount_wasted = 0;
- if (amount > max_amount)
+ if (amount > max_amount && max_amount != RESOURCE_LIMIT_NONE)
{
amount_wasted = amount - max_amount;
amount = max_amount;
void GiveResource(entity receiver, int resource_type, float amount)
{
- if (amount == 0)
+ if (amount <= 0)
{
return;
}
void GiveResourceWithLimit(entity receiver, int resource_type, float amount,
float limit)
{
- if (amount == 0)
+ if (amount <= 0)
{
return;
}
resource_type = M_ARGV(1, int);
amount = M_ARGV(2, float);
limit = M_ARGV(3, float);
- if (amount == 0)
+ if (amount <= 0)
{
return;
}
float current_amount = GetResourceAmount(receiver, resource_type);
- if (current_amount + amount > limit)
+ if (current_amount + amount > limit && limit != RESOURCE_LIMIT_NONE)
{
amount = limit - current_amount;
}
GiveResource(receiver, resource_type, amount);
}
+void TakeResource(entity receiver, int resource_type, float amount)
+{
+ if (amount <= 0)
+ {
+ return;
+ }
+ bool forbid = MUTATOR_CALLHOOK(TakeResource, receiver, resource_type,
+ amount);
+ if (forbid)
+ {
+ return;
+ }
+ resource_type = M_ARGV(1, int);
+ amount = M_ARGV(2, float);
+ if (amount <= 0)
+ {
+ return;
+ }
+ SetResourceAmount(receiver, resource_type,
+ GetResourceAmount(receiver, resource_type) - amount);
+}
+
+void TakeResourceWithLimit(entity receiver, int resource_type, float amount,
+ float limit)
+{
+ if (amount <= 0)
+ {
+ return;
+ }
+ bool forbid = MUTATOR_CALLHOOK(TakeResourceWithLimit, receiver,
+ resource_type, amount, limit);
+ if (forbid)
+ {
+ return;
+ }
+ resource_type = M_ARGV(1, int);
+ amount = M_ARGV(2, float);
+ limit = M_ARGV(3, float);
+ if (amount <= 0)
+ {
+ return;
+ }
+ float current_amount = GetResourceAmount(receiver, resource_type);
+ if (current_amount - amount < limit)
+ {
+ amount = limit + current_amount;
+ }
+ TakeResource(receiver, resource_type, amount);
+}
+
int GetResourceType(.float resource_field)
{
switch (resource_field)