float GetResourceLimit(entity e, int resource_type)
{
if(!IS_PLAYER(e))
- return 0; // no limits on non-players
+ return RESOURCE_LIMIT_NONE; // no limits on non-players
float limit;
switch (resource_type)
amount = M_ARGV(2, float);
float max_amount = GetResourceLimit(e, resource_type); // TODO: should allow overriding these limits if cheats are enabled!
float amount_wasted = 0;
- if (amount > max_amount && max_amount)
+ if (amount > max_amount && max_amount != RESOURCE_LIMIT_NONE)
{
amount_wasted = amount - max_amount;
amount = max_amount;
return;
}
float current_amount = GetResourceAmount(receiver, resource_type);
- if (current_amount + amount > limit)
+ if (current_amount + amount > limit && limit != RESOURCE_LIMIT_NONE)
{
amount = limit - current_amount;
}