// scores
const float ST_RACE_LAPS = 1;
-const float SP_RACE_LAPS = 4;
-const float SP_RACE_TIME = 5;
-const float SP_RACE_FASTEST = 6;
+
+int autocvar_g_cts_send_rankings_cnt = 15;
bool g_race_qualifying;
.float race_respawn_checkpoint;
.entity race_respawn_spotref; // try THIS spawn in case you respawn
+IntrusiveList g_racecheckpoints;
+STATIC_INIT(g_racecheckpoints) { g_racecheckpoints = IL_NEW(); }
+
// definitions for functions used outside race.qc
float race_PreviousCheckpoint(float f);
float race_NextCheckpoint(float f);
void race_PreparePlayer(entity this);
void race_send_recordtime(float msg);
void race_send_speedaward(float msg);
+void race_setTime(string map, float t, string myuid, string mynetname, entity e, bool showmessage);
float speedaward_speed;
string speedaward_holder;
void race_send_speedaward_alltimebest(float msg);
+void race_send_rankings_cnt(float msg);
+
void race_SendRankings(float pos, float prevpos, float del, float msg);
void race_RetractPlayer(entity this);