float race_teams;
-// default to RACE_RECORD, can be overwritten by gamemodes
-string record_type = RACE_RECORD;
-
// scores
const float ST_RACE_LAPS = 1;
int autocvar_g_cts_send_rankings_cnt = 15;
-bool g_race_qualifying;
+int g_race_qualifying;
float speedaward_lastsent;
float speedaward_lastupdate;
float race_readTime(string map, float pos);
string race_readUID(string map, float pos);
string race_readName(string map, float pos);
+
void race_checkAndWriteName(entity player);
void race_ClearRecords();
void race_SendNextCheckpoint(entity e, float spec);
void race_PreparePlayer(entity this);
void race_send_recordtime(float msg);
-void race_send_speedaward(float msg);
+
void race_setTime(string map, float t, string myuid, string mynetname, entity e, bool showmessage);
float speedaward_speed;
void race_SpeedAwardFrame(entity player);
void race_send_rankings_cnt(float msg);
-void race_SendRankings(float pos, float prevpos, float del, float msg);
+void race_SendRanking(float pos, float prevpos, float del, float msg);
void race_SendAll(entity player, bool only_rankings);
void race_RetractPlayer(entity this);